Texture Creation for Digital Illustration in Photoshop
Course final project
A course by Nicholas Stevenson , Illustrator, Animator, and University Lecturer
Joined May 2020
About the final project for: Texture Creation for Digital Illustration in Photoshop
Texture Creation for Digital Illustration in Photoshop
“Thanks for joining me in this course, you’ve made it to the end! Hopefully you’re feeling more comfortable using these techniques and can begin to adapt them to suit your own practice as you keep practicing and finding new textures. My texture library never stops growing! When tackling these projects, remember that play is so important! You have to keep using your eye, standing back and trying things until they look good to you. The techniques will get you part way there, but you have to use your own creativity and judgement to make sure things look how you want them to. You can repeat and remix any of these processes, the only thing that’s important is making great images! I really hope you’re able to find really unexpected textures that give your work a fresh look. Now you know what to look for you will start seeing textures to scan everywhere and your collection will keep growing. To recap, we started by considering Hauntology and what it really means when contemporary illustrators add analogue textures to their work. We positioned texture as a place to play with time and emotion and to conjure up rich enchanting imagery. Then we started you building your own texture library made from hand drawn, decayed and printed textures. Next you learned how to apply these textures using level adjustments and clipping masks. You used blend modes to apply grayscale textures and then used further techniques to add colour to your textures. You practiced these techniques on a still life illustration. Then we used “pathetic fallacy”, the attribution of emotions to objects and weather to create an emotive landscape illustration. You applied all your own textures to make a unique and dramatic composition. If you joined us for the post-production module, we considered the future and the possible evocative qualities of digital degradation and imperfections.You also created a simple animation from your textured landscape and exported it as a looping GIF.

Partial transcription of the video
“Final Project Welcome to the end of the course, you learned the skills to create your own richly textured illustrations. As you become more familiar with the techniques, you'll adapt them to suit your illustration practice. Now it's your turn to show me how you enjoy working with texture. Let's recap some tips and tricks to help you work on your final project. First thing, remember to have fun and to experiment. The techniques will take you so far, but it's your own eye and creativity that's going to make it work. Seeking out unexpected textures will keep your work fresh. By now, you're sta...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Texture Creation for Digital Illustration in Photoshop
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Category
Illustration -
Software
Adobe Photoshop -
Areas
Digital Illustration, Traditional illustration

Nicholas Stevenson
A course by Nicholas Stevenson
Nicholas Stevenson is a UK-based illustrator and animator known for his magical and atmospheric textured images. Using old books, papers, and prints, he creates unique, handmade textures that are used to create digital illustrations with added authenticity and emotion.
Nicholas is a lecturer at Hereford College of Arts in the UK. He has illustrated for leading publications and brands including The New York Times, The Washington Post, Google Arts & Culture, and Save the Children. His work can also be found in non-fiction children’s books and on a wide variety of album covers.
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