Introduction to Voxel Art for Character Design

A course by Zach Soares, Voxel Artist and Animator

Voxel Artist and Animator. England, United Kingdom.
Joined February 2020
93% positive reviews (95)
3,848 students
Audio: English, Spanish (Latam), French, Italian, Portuguese, Turkish
English · Spanish · Portuguese · German · French · Italian · Polish · Dutch · Turkish

Think outside the box and bring your characters to life with Qubicle, Maya or Blender, and Unity

Step into the Voxel art universe, to create your own fantasy character made entirely of 3D cubes with Zach Soares, a self-taught Voxel artist with almost a decade of experience in the field. Start from the very basics and work your way up to creating a full Voxel render from scratch.

Learn how to model, rig, and animate your character, going through scale and color technique, learning Zach’s blocking and animating methodology, and push yourself into a new creative challenge made entirely of 3D blocks.

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What will you learn in this online course?

24 lessons & 24 downloads

What We Will Do in the Course?
3 minutes, 24 seconds
How to Start: Thinking of Ideas
5 minutes, 21 seconds
Figuring Out Scale
5 minutes, 21 seconds
Figuring Out Color
14 minutes, 5 seconds
Building Animation References
8 minutes, 12 seconds

What's included in this course?

Start the course by getting to know Zach, his experience with Voxel art and game development, as well as his main sources of inspiration.

Get a quick run-through of what to expect in the course, and see Zach’s method for collecting references to speed up your production, starting with the general concept you want to create.

Understand how to determine the scale of your character, and where to stage the focus. Use your references to pick your colors, finding the right balance between color, textures, and lighting.

Next, have some fun creating animation references using your phone. Press record and enact the movements you want to give to your character. Get started on modeling your character on Qubicle, block and position your scene, and do the same for your character with Zach guiding you through each step as you go.

Work on the pre-rigging phase in Maya, seeing what to look out for when moving your model from Qubicle to Maya and how best to test your model before and during the rigging process. Next, discover Zach’s step by step Voxel rigging methodology, learning the best way to organize your project as you go.

Work on the most exciting part of the process: animating your character. Use Maya or Blender, learning tricks and shortcuts to work more efficiently. Add an extra layer of animation through frame animation using a 3D stop motion process.

Finally, work on setting up your scene and lighting it on Unity with Cinemachine, and capture it with OBS to share your Voxel character with your social media network.

  • 93% positive reviews (95)
  • 3,848 students
  • 24 lessons (5h 13m)
  • 24 additional resources (10 files)
  • Online and at your own pace
  • Available on the app
  • Audio: English, Spanish (Latam), French, Italian, Portuguese, Turkish
  • English · Spanish · Portuguese · German · French · Italian · Polish · Dutch · Turkish
  • Level: Beginner
  • Unlimited access forever

What is this course's project?

Create a Voxel art character and their surroundings using 3D blocks. Zach creates a female character in a mechanical context which you can do along with him.

Projects by course students

Who is this online course for?

This course is for anyone who wants to learn about Voxel art, beginners included, who want to push themselves to new creative challenges.

Requirements and materials

Knowledge of how to use Qubicle, Maya, and Unity will be useful. However, each software will be explained throughout the course.

You will need a computer, the Qubicle software, as well as other software you want to use to model and animate your character, such as Maya and Unity.


Reviews

3,848 Students
95 Reviews
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Zach Soares

Zach Soares
A course by Zach Soares

Teacher Plus
Voxel Artist and Animator

Zach is a French Canadian self-taught Voxel artist living in the UK. Although he has almost a decade of experience in working in the game industry, Zach initially studied Urban Design. While creating 3D designs for cities, he started exploring game design on the side, which spurred him to further explore and understand the world of game development through Voxel art.

His stylized and clean Voxel art has led him to work with many small-scale projects for indie developers, as well as for larger projects with clients like Hipster Whale. Zach works on freelance projects and is the creative director of his own studio Bunnyhug, currently creating their own game that is soon to be launched.


Content

  • U1

    Introduction

    • About Me
    • Influences
    • What We Will Do in the Course?
  • U2

    Resources to Save Your Day

    • How to Start: Thinking of Ideas
    • Searching for Reference & Organizing Them
    • Figuring Out Scale
    • Figuring Out Color
    • Building Animation References
  • U3

    Producing Your Voxel Art

    • Blocking Out Your Scene 1
    • Blocking Out Your Scene 2
    • Blocking Out Your Scene 3
    • Pre-Rigging/Character Testing 1
    • Pre-Rigging/Character Testing 2
    • Pre-Rigging/Character Testing 3
    • Character Rigging 1
    • Character Rigging 2
    • Character Rigging 3
    • Animating in Maya (Transferable Skills to Blender)
    • Frame Based Animation Setup 1
    • Frame Based Animation Setup 2
  • U4

    Putting Your Art Out to the World

    • Setting up Your Scene and Lighting in Unity
    • Finalizing Your Scene 1
    • Finalizing Your Scene 2
    • Capturing and Rendering Your Animation/Project
  • FP

    Final project

    • Introduction to Voxel Art for Character Design

What to expect from a Domestika course

  • Learn at your own pace

    Enjoy learning from home without a set schedule and with an easy-to-follow method. You set your own pace.

  • Learn from the best professionals

    Learn valuable methods and techniques explained by top experts in the creative sector.

  • Meet expert teachers

    Each expert teaches what they do best, with clear guidelines, true passion, and professional insight in every lesson.

  • Certificates

    Plus

    If you're a Plus member, get a custom certificate signed by your teacher for every course. Share it on your portfolio, social media, or wherever you like.

  • Get front-row seats

    Videos of the highest quality, so you don't miss a single detail. With unlimited access, you can watch them as many times as you need to perfect your technique.

  • Share knowledge and ideas

    Ask questions, request feedback, or offer solutions. Share your learning experience with other students in the community who are as passionate about creativity as you are.

  • Connect with a global creative community

    The community is home to millions of people from around the world who are curious and passionate about exploring and expressing their creativity.

  • Watch professionally produced courses

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FAQs

This course is designed for intermediate artists with some experience in digital art, voxel art, or animation. Beginners may find the pace challenging, but motivated learners can still benefit from the structured lessons and reference materials provided.

You’ll need access to voxel modeling software (like MagicaVoxel or Foxworks), animation tools (such as Maya or Unity), and basic digital art programs like Procreate or Photoshop. A computer capable of running 3D applications is also recommended.

You’ll learn how to design characters, create voxel models, apply animation principles, work with limited palettes, use references effectively, set up scenes and lighting, and render animated voxel projects for games or digital portfolios.

Yes, the course includes detailed lessons on animating voxel characters in Maya and importing them into Unity, covering everything from rigging and keyframing to controlling animations within game engines.

The course teaches how to analyze and apply Ghibli-inspired color techniques, focusing on soft, harmonious palettes to enhance character design and scene atmosphere in your voxel art and digital illustrations.

Yes, you’ll explore both realistic and abstract character design, including techniques for simplifying complex forms, developing expressive faces, and balancing anatomical proportions within the voxel art style.

The course covers frame-based animation, including animating on twos, creating seamless loops, and using reference footage to capture expressive motion in your voxel or pixel art projects.

Information about the course and certificate


Introduction to Voxel Art for Character Design. 3D, and Animation course by Zach Soares

Introduction to Voxel Art for Character Design

A course by Zach Soares
Voxel Artist and Animator. England, United Kingdom.
Joined February 2020
  • 93% positive reviews (95)
  • 3,848 students