Introduction to 3D Photogrammetry
Photo Shooting I
A course by David Chumilla , 3D Artist
About the video: Photo Shooting I
Overview
“In this lesson I will teach you how to capture a bulky object with our camera using a tree stump as an example. I will review the theory and show you how an object with these characteristics is captured in situ. ”
In this video lesson David Chumilla addresses the topic: Photo Shooting I, which is part of the Domestika online course: Introduction to 3D Photogrammetry. Learn the basic theories and techniques behind 3D scanning to create models based on real objects.
Partial transcription of the video
“PHOTO SHOOTING I Now we will go to the photographic shooting of the object. As you know, as a final project I have chosen a stump, since this object exemplifies very well how to deal with any bulky 3D object. It will serve as an object to face any similar object. A stump is a simple but interesting object. if we want to show it in the portfolio. It has a correct volume, good textures, In general it can look good. Choose this object, but you choose the one you prefer. As we saw in the scouting lesson, it is best to plan the time of day in which to go to the object to prevent the sun from giv...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to 3D Photogrammetry
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Category
3D & Animation -
Software
Adobe Photoshop, Camera Raw -
Areas
3D, 3D Design, 3D Modeling, Game Design, Video Games

David Chumilla
A course by David Chumilla
David Chumilla is a professional 3D artist from Murcia, Spain. He specializes in video games and has worked with multiple AAA studios on titles like Need for Speed: Heat, Call of Duty: Black Ops 4, and Forza Horizon 3.
Throughout his career, he has experimented with many areas within 3D video game design, such as photogrammetry, hard surface modeling, character modeling, and scene compositing, among others.
He currently develops personal projects and works as a freelance artist.
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- Audio: Spanish
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