Introduction to 3D Photogrammetry
Scouting and preparation
A course by David Chumilla , 3D Artist
About the video: Scouting and preparation
Overview
“I will talk about what should be taken into account when planning a complex photogrammetry trip, I will mention some very useful apps and teach you how to create an itinerary. This lesson will be of great help if you want to capture more than one single object for your final project or if you plan to go seriously into outdoor photogrammetry. ”
In this video lesson David Chumilla addresses the topic: Scouting and preparation, which is part of the Domestika online course: Introduction to 3D Photogrammetry. Learn the basic theories and techniques behind 3D scanning to create models based on real objects.
Partial transcription of the video
“Next. we'll embark on a detailed search for our object. We will delve into advanced methods of organizing and planning our trip. explore strategies for locating objects ideal for photogrammetry projects. and conclude with an introduction to several handy apps that track the sun's position. enhancing your overall experience. Let's organize our trip efficiently. Time to start! For this lesson on preparation and scouting. let's begin by exploring Google Maps. While it is a commonly used application. it offers numerous features beyond its basic functions. These less frequently utilized options ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to 3D Photogrammetry
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Category
3D & Animation -
Software
Adobe Photoshop, Camera Raw -
Areas
3D, 3D Design, 3D Modeling, Game Design, Video Games

David Chumilla
A course by David Chumilla
David Chumilla is a professional 3D artist from Murcia, Spain. He specializes in video games and has worked with multiple AAA studios on titles like Need for Speed: Heat, Call of Duty: Black Ops 4, and Forza Horizon 3.
Throughout his career, he has experimented with many areas within 3D video game design, such as photogrammetry, hard surface modeling, character modeling, and scene compositing, among others.
He currently develops personal projects and works as a freelance artist.
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