Introduction to 3D Photogrammetry
Course final project
A course by David Chumilla , 3D Artist
About the final project for: Introduction to 3D Photogrammetry
Introduction to photogrammetry
“We have reached the end of the road congratulations! In this last video I will review everything you have learned during this "Introduction to Photogrammetry" course. I hope these lessons have encouraged you to put into practice everything you've seen. Now it's your turn, choose a colorful surface or object for your final project and capture it in 3D. You can use a tree stump, as I have done, or choose any other object you prefer. Follow the steps we have seen during the course and share your final project with us when you have finished it. Everything you have learned during this course will be useful for the multiple scans that you decide to do from now on. I encourage you to share your future works also in the forum. We want to see them! See you on the forum for any questions you may have. Greetings and scan! ”
Partial transcription of the video
“Let's do a brief overview of the course. I introduced myself so you know me. and I've talked to you about the things that inspire me daily. Next. i have explained what photogrammetry is and how it differs from other scanning methods like laser scanning. I've talked to you about its principles and foundations and mentioned the adjustments needed for our camera. Then. i've shared some tips. tricks. and the best photogrammetry reconstruction software with you. Later. i'll give you an overview of the necessary equipment to get started on this task. And I've also given you some work guidelines t...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to 3D Photogrammetry
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Category
3D & Animation -
Software
Adobe Photoshop, Camera Raw -
Areas
3D, 3D Design, 3D Modeling, Game Design, Video Games

David Chumilla
A course by David Chumilla
David Chumilla is a professional 3D artist from Murcia, Spain. He specializes in video games and has worked with multiple AAA studios on titles like Need for Speed: Heat, Call of Duty: Black Ops 4, and Forza Horizon 3.
Throughout his career, he has experimented with many areas within 3D video game design, such as photogrammetry, hard surface modeling, character modeling, and scene compositing, among others.
He currently develops personal projects and works as a freelance artist.
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