3D Character Modeling for Organic and Hard Surfaces
Adding Characterisation and Secondary Shapes 1
A course by Andrew Entwistle , 3D digital artist
Joined November 2021
About the video: Adding Characterisation and Secondary Shapes 1
Overview
“Now that we have the base of the character complete, the next step is to add the finer details! I may work on some proportional adjustments, but the primary focus will be to incorporate the secondary elements. These are the cool features that will make your character shine. The goal of this lesson is to embellish and build upon the foundations you've made. ”
In this video lesson Andrew Entwistle addresses the topic: Adding Characterisation and Secondary Shapes 1, which is part of the Domestika online course: 3D Character Modeling for Organic and Hard Surfaces. Learn to create your own unique fantasy creature with this 3D character modelling course using Zbrush..
Partial transcription of the video
“So in this next lesson, we have a solid foundation now. We might make some proportional adjustments to our character, but more than anything, it's time to start thinking about secondary details and adding them cool features that can really make a character sing. Let's go. First thing I can describe, that I see, that the angle of this jaw is just, it is bothering me somewhat. There's no corner to it. A jaw should have a bit like a boomerang. I just wanna give it just a bit more of a corner there. And also along here, it's just, I like the idea of it being quite loose skin around here. So I'm...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: 3D Character Modeling for Organic and Hard Surfaces
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Category
3D & Animation -
Software
ZBrush -
Areas
3D, 3D Character Design, 3D Modeling

Andrew Entwistle
A course by Andrew Entwistle
Andrew Entwistle is a highly skilled and accomplished 3D digital artist with a passion for creating unique characters. With a background in industrial design and extensive experience in the video game industry, Andrew's expertise spans various CG disciplines. As a seasoned professional, he has worked on independent and large-scale projects, pushing the boundaries of creativity and design.
Andrew believes in the importance of studying form, structure, and proportions, even in the virtual realm. With a deep understanding of industry-standard software and a mastery of Zbrush, Andrew shares his knowledge and techniques as he believes in empowering students to develop their own process and style, encouraging them to think creatively and produce unique and compelling characters.
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- 1,247 students
- 23 lessons (5h 13m)
- 19 additional resources (6 files)
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- Available on the app
- Audio: English
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- Level: Intermediate
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