3D Character Modeling for Organic and Hard Surfaces
Research, Backstory and Mood Board
A course by Andrew Entwistle , 3D digital artist
Joined November 2021
About the video: Research, Backstory and Mood Board
Overview
“In this lesson, I will share the types of images I like to reference and explain how I like to create zones of inspiration to help my process. To do so, I prefer to use the site PureRef, however, you can use any software of your choice. I will also introduce an excellent resource to help you develop the backstory of your character—don't forget, you need to consider what's on the inside too! While the reference images will help to direct the look, what about your character's personality? The site I will discuss is called Symbolikon; it can be used to bring depth to your character design. ”
In this video lesson Andrew Entwistle addresses the topic: Research, Backstory and Mood Board, which is part of the Domestika online course: 3D Character Modeling for Organic and Hard Surfaces. Learn to create your own unique fantasy creature with this 3D character modelling course using Zbrush..
Partial transcription of the video
“In this next lesson, I'm going to show you the kind of images I like to use as a reference. Personally, I like to use PureRef, so I can put these into zones of inspiration and just use them to help generate ideas throughout the process. So let's go. Now, we've looked at some inspirational movies, perhaps, or you've been on ArtStation. Everybody knows about ArtStation. Some great images on there should you need some inspiration. But when it comes to my projects, I like to find key images, things like that, that can just help be ahead at a specific direction or feeling, or maybe just how I'm ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: 3D Character Modeling for Organic and Hard Surfaces
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Category
3D & Animation -
Software
ZBrush -
Areas
3D, 3D Character Design, 3D Modeling

Andrew Entwistle
A course by Andrew Entwistle
Andrew Entwistle is a highly skilled and accomplished 3D digital artist with a passion for creating unique characters. With a background in industrial design and extensive experience in the video game industry, Andrew's expertise spans various CG disciplines. As a seasoned professional, he has worked on independent and large-scale projects, pushing the boundaries of creativity and design.
Andrew believes in the importance of studying form, structure, and proportions, even in the virtual realm. With a deep understanding of industry-standard software and a mastery of Zbrush, Andrew shares his knowledge and techniques as he believes in empowering students to develop their own process and style, encouraging them to think creatively and produce unique and compelling characters.
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- 1,257 students
- 23 lessons (5h 13m)
- 19 additional resources (6 files)
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- Available on the app
- Audio: English
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- Level: Intermediate
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