3D Character Modeling for Organic and Hard Surfaces
Blocking Out the Character: Ears, Shoulders, and Eyes 2
A course by Andrew Entwistle , 3D digital artist
Joined November 2021
About the video: Blocking Out the Character: Ears, Shoulders, and Eyes 2
Overview
“Now it's time to move on to the eyes! To start this process, I will import some reference images of both human and animal eyes to refer to while I work. By the end of this lesson, my character should be taking shape – and starting to look pretty cool!”
In this video lesson Andrew Entwistle addresses the topic: Blocking Out the Character: Ears, Shoulders, and Eyes 2, which is part of the Domestika online course: 3D Character Modeling for Organic and Hard Surfaces. Learn to create your own unique fantasy creature with this 3D character modelling course using Zbrush..
Partial transcription of the video
“Now we've got quite a lot roughed in and we've spoken about doing the iron eggs, so let's do that. What I like to do is, I'll just duplicate it. This is a duplicate of the mesh, not the other one still there. I've got a brush, eye, insert primitives and I'll just grab that one there. Hold shift and it will just constrain it to your graphic view. Then I'm just going to roughly position it, make sure I've got local symmetry on. Just to find where I want that eyeball. It might be cool if it sticks out a bit or there's no reason why it can't be like human anatomy. At the moment I'm just trying ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: 3D Character Modeling for Organic and Hard Surfaces
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Category
3D & Animation -
Software
ZBrush -
Areas
3D, 3D Character Design, 3D Modeling

Andrew Entwistle
A course by Andrew Entwistle
Andrew Entwistle is a highly skilled and accomplished 3D digital artist with a passion for creating unique characters. With a background in industrial design and extensive experience in the video game industry, Andrew's expertise spans various CG disciplines. As a seasoned professional, he has worked on independent and large-scale projects, pushing the boundaries of creativity and design.
Andrew believes in the importance of studying form, structure, and proportions, even in the virtual realm. With a deep understanding of industry-standard software and a mastery of Zbrush, Andrew shares his knowledge and techniques as he believes in empowering students to develop their own process and style, encouraging them to think creatively and produce unique and compelling characters.
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- 1,247 students
- 23 lessons (5h 13m)
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- Audio: English
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- Level: Intermediate
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