3D Toon-Style Environment Art with Arnold
Arnold: Tips and Tricks 3
A course by Calder Moore , 3D Artist
About the video: Arnold: Tips and Tricks 3
Overview
“Last but not least, you will learn how to play with your own textures to make a different feel and use them as base color masks directly, even using ambient occlusion and facing ratio for color gradient. I highly encourage you to use these tricks to work better with Arnold. ”
In this video lesson Calder Moore addresses the topic: Arnold: Tips and Tricks 3, which is part of the Domestika online course: 3D Toon-Style Environment Art with Arnold. Learn to design, model, and render highly detailed sci-fi environments with a stylized look using Arnold, Photoshop, and Cinema 4D.
Partial transcription of the video
“ Arnold: Tips and Tricks Another thing that you'll see a lot in hand-drawn drawings and stuff is that the lit side of objects will have the silhouette line be a lot thinner than how it is in the shadowed area. We can replicate that as well in our shader, and we'll do that through our lambert utility node that we had set up earlier. I'm going to grab a multiply node to blend them together as well as a ramp node to be able to adjust what we get from our lambert here. I'm going to plug my lambert ramp into this new ramp and then plug this ramp into my multiply and then plug our noise breakup ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: 3D Toon-Style Environment Art with Arnold
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Category
3D & Animation -
Areas
3D, 3D Animation

Calder Moore
A course by Calder Moore
Calder Moore is a 3D artist from British Columbia, Canada. Growing up, he loved the immersive worlds he saw in sci-fi and fantasy films. This inspired him to pursue 3D art, as he found it was the perfect tool for building his own. After graduating from CATO, he worked in the animation and gaming industries before making the leap to a full-time freelance career.
Since starting his professional journey, Calder has participated in a wide range of projects, from TV shows and video games to album covers and board game art. Thanks to this extensive experience, he’s developed an adaptable style and workflow that have led to collaborations with clients like Google, Wizards of the Coast, Atheris Entertainment, and The Royal Canadian Mint.
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