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    3D Toon-Style Environment Art with Arnold

    A course by Calder Moore3D Artist

    3D Toon-Style Environment Art with Arnold

    What will you learn in this online course?

    31 lessons & 19 downloads

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    What's included in this course?

    What is this course's project?

    3D Toon-Style Environment Art with Arnold

    Projects by course students

    Who is this online course for?

    Requirements and materials

    3D Toon-Style Environment Art with Arnold

    Reviews

    1,619
    Students
    28
    Reviews
    100%
    Positive ratings
    • 3 months ago

      Excelente curso...

    • Curso ótimo, não sabe como é raro achar alguma coisa de arnold toon shader na internet, espero que traga outro curso aprofundando mais no tema como animação, criação de smoke etc.

    • 1 year ago

      Insighful, beginner-friendly and overall very helpful course showcasing useful techniques for achieving that hand-drawn Moebiusesque (:)) feel. Huge recommendation!

    • 2 years ago

      Calder goes through every single step and explains his rationale for each decision in a way that you will start to absorb not only the techniques but also the theory behind them to create your own style. Amazing thoughts and detail went into each section - highly recommend to all and a second re-watch even after completing for more little tips and tricks!

    • 3 years ago

      It is a really great course! more as a tutorial feel but really well explained

    More reviews
    Calder Moore

    Calder Moore

    Teacher
    Plus

    3D Artist

    Joined November 2021

    Calder Moore is a 3D artist from British Columbia, Canada. Growing up, he loved the immersive worlds he saw in sci-fi and fantasy films. This inspired him to pursue 3D art, as he found it was the perfect tool for building his own. After graduating from CATO, he worked in the animation and gaming industries before making the leap to a full-time freelance career.

    Since starting his professional journey, Calder has participated in a wide range of projects, from TV shows and video games to album covers and board game art. Thanks to this extensive experience, he’s developed an adaptable style and workflow that have led to collaborations with clients like Google, Wizards of the Coast, Atheris Entertainment, and The Royal Canadian Mint.

    Content

    • U1

      Introduction

      • About Me
      • Influences
    • U2

      First Steps

      • The Materials
      • Gathering References
      • The Idea 1
      • The Idea 2
    • U3

      Establishing the Scene

      • Arnold Basics 1
      • Arnold Basics 2
      • Setting Up 1
      • Setting Up 2
      • Blocking the Scene
      • Kitbashing and Scene Scaling 1
      • Kitbashing and Scene Scaling 2
      • Kitbashing and Scene Scaling 3
      • Modeling the Walkways
      • Applying the Shader: The First Pass 1
      • Applying the Shader: The First Pass 2
    • U4

      The Main Structure

      • The Reactor 1
      • The Reactor 2
      • Tubes and Pipes 1
      • Tubes and Pipes 2
      • Kitbashing the Rest of the Scene
      • Adding Details 1
      • Adding Details 2
      • Finishing the Scene: Rendering and Exporting
    • U5

      Postproduction

      • Photoshop: The Final Touches 1
      • Photoshop: The Final Touches 2
      • Sharing a Project Online
      • Arnold: Tips and Tricks 1
      • Arnold: Tips and Tricks 2
      • Arnold: Tips and Tricks 3
    • FP

      Final project

      • 3D Toon-Style Environment Art with Arnold

    What to expect from a Domestika course

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    FAQs

    This course is designed for intermediate-level 3D artists with some prior experience in modeling and rendering. Advanced experience is not required, but basic familiarity with 3D software and digital art workflows will help you get the most out of the content.

    You’ll need Cinema 4D for modeling, Arnold for rendering (with the Arnold plugin installed), and Photoshop for post-processing. Optional: Maya for integration examples, and access to kitbash asset libraries like CGTrader is recommended.

    You’ll learn to create sci-fi and fantasy 3D environments using Arnold toon shaders, develop personal visual styles, use kitbashing, block out scenes, refine renders in Photoshop, and apply advanced composition, lighting, and detailing techniques.

    A moderately powerful computer is recommended, with a capable CPU and GPU for smooth rendering and scene manipulation in Cinema 4D and Arnold. Check Arnold’s system requirements to ensure compatibility.

    Arnold toon shaders produce bold outlines, flat colors, and stylized shading for a non-photorealistic, illustrative look. The course covers setup, customization, and advanced tricks for unique visual results.

    Yes, the course teaches you how to collect, organize, and use kitbash assets efficiently to construct detailed and cohesive 3D environments.

    Absolutely. The course includes workflows for both sci-fi and fantasy landscape creation, addressing unique compositional, color, and detailing approaches for each genre.

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