3D Toon-Style Environment Art with Arnold
Blocking the Scene
A course by Calder Moore , 3D Artist
About the video: Blocking the Scene
Overview
“In this lesson, you will see how to start blocking in the scene with some bigger forms to get a scene of the composition and scene. Then you will see how to adjust a camera and directional light to fit that and use basic primitive assets to get the thumbnail direction into 3D as soon as possible. ”
In this video lesson Calder Moore addresses the topic: Blocking the Scene, which is part of the Domestika online course: 3D Toon-Style Environment Art with Arnold. Learn to design, model, and render highly detailed sci-fi environments with a stylized look using Arnold, Photoshop, and Cinema 4D.
Partial transcription of the video
“ Blocking the Scene We finally have everything we need to start building out our scene. In this lesson, we're going to start blocking out our scene using basic primitives as well as some simple cloners and symmetry to build out our scene. We'll also set up our camera direction and our FOV, as well as some basic lighting just to get our scene ready to go. To start, I know I want to do a 16 x 9 ratio for my scene, so I'm going to go up into the Render Settings, just adjust the Width and Height to 1920 and 1080, and then we can Lock that Ratio, so when we go to adjust this for our final resol...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: 3D Toon-Style Environment Art with Arnold
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Category
3D & Animation -
Areas
3D, 3D Animation

Calder Moore
A course by Calder Moore
Calder Moore is a 3D artist from British Columbia, Canada. Growing up, he loved the immersive worlds he saw in sci-fi and fantasy films. This inspired him to pursue 3D art, as he found it was the perfect tool for building his own. After graduating from CATO, he worked in the animation and gaming industries before making the leap to a full-time freelance career.
Since starting his professional journey, Calder has participated in a wide range of projects, from TV shows and video games to album covers and board game art. Thanks to this extensive experience, he’s developed an adaptable style and workflow that have led to collaborations with clients like Google, Wizards of the Coast, Atheris Entertainment, and The Royal Canadian Mint.
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