3D Toon-Style Environment Art with Arnold
Applying the Shader: The First Pass 2
A course by Calder Moore , 3D Artist
About the video: Applying the Shader: The First Pass 2
Overview
“Let me show you how to establish the scene direction by setting up the first pass of details and shaders. Besides, it's time to explore the world of color! Therefore, you will learn how to build up the color pallet.”
In this video lesson Calder Moore addresses the topic: Applying the Shader: The First Pass 2, which is part of the Domestika online course: 3D Toon-Style Environment Art with Arnold. Learn to design, model, and render highly detailed sci-fi environments with a stylized look using Arnold, Photoshop, and Cinema 4D.
Partial transcription of the video
“ Applying the Shader: The First Pass We have our details and stuff scaled out and figured out as a base shader. Let's start to split this off into different shaders that will work better for certain stuff. We don't really want these tech details on our tubes and stuff, so we're going to make a shader that doesn't have those on it. We don't really want the tech details on our platforms, But what we do want to do is to use a panel-oriented texture for that. Then we'll go through and play with some colors here. What I think I want to do for my scene, at least inspired by, it might change late...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: 3D Toon-Style Environment Art with Arnold
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Category
3D & Animation -
Areas
3D, 3D Animation

Calder Moore
A course by Calder Moore
Calder Moore is a 3D artist from British Columbia, Canada. Growing up, he loved the immersive worlds he saw in sci-fi and fantasy films. This inspired him to pursue 3D art, as he found it was the perfect tool for building his own. After graduating from CATO, he worked in the animation and gaming industries before making the leap to a full-time freelance career.
Since starting his professional journey, Calder has participated in a wide range of projects, from TV shows and video games to album covers and board game art. Thanks to this extensive experience, he’s developed an adaptable style and workflow that have led to collaborations with clients like Google, Wizards of the Coast, Atheris Entertainment, and The Royal Canadian Mint.
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