3D Toon-Style Environment Art with Arnold
Finishing the Scene: Rendering and Exporting
A course by Calder Moore , 3D Artist
About the video: Finishing the Scene: Rendering and Exporting
Overview
“Last but not least, you will see how to finish building the scene with kitbashing and modeling in all the small details. You will also learn to finish developing the color pallets and alternate shaders. Then end the unit by rendering out our final image ”
In this video lesson Calder Moore addresses the topic: Finishing the Scene: Rendering and Exporting, which is part of the Domestika online course: 3D Toon-Style Environment Art with Arnold. Learn to design, model, and render highly detailed sci-fi environments with a stylized look using Arnold, Photoshop, and Cinema 4D.
Partial transcription of the video
“ Finishing the Scene: Rendering and Exporting Now that I've showed you all my workflows on how I create my scenes, now we have to go through and finish detailing ours. As I go through and finish detailing out my scene, I'm going to share with you my thoughts and processes of how I get to my finished result. Then after that, we'll go through and finish building out our color palette as well as take a final render of our scene. All right, so here's where we ended up with our last video. I went ahead, and I did the detailing pass, which was more of the same, just adding in the kitbash pieces,...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: 3D Toon-Style Environment Art with Arnold
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Category
3D & Animation -
Areas
3D, 3D Animation

Calder Moore
A course by Calder Moore
Calder Moore is a 3D artist from British Columbia, Canada. Growing up, he loved the immersive worlds he saw in sci-fi and fantasy films. This inspired him to pursue 3D art, as he found it was the perfect tool for building his own. After graduating from CATO, he worked in the animation and gaming industries before making the leap to a full-time freelance career.
Since starting his professional journey, Calder has participated in a wide range of projects, from TV shows and video games to album covers and board game art. Thanks to this extensive experience, he’s developed an adaptable style and workflow that have led to collaborations with clients like Google, Wizards of the Coast, Atheris Entertainment, and The Royal Canadian Mint.
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