3D Interior Visualizations: Design Retro Spaces in Cinema 4D
Influences
A course by Andrew Morgan , 3D Artist
About the video: Influences
Overview
“In this lesson, I will introduce some of my key inspirations and influences.”
In this video lesson Andrew Morgan addresses the topic: Influences, which is part of the Domestika online course: 3D Interior Visualizations: Design Retro Spaces in Cinema 4D. Create immersive, 80s-inspired 3D environments in Cinema 4D and bring them to life with lighting techniques in Redshift.
Partial transcription of the video
“Influences In this lesson, I'll introduce some of my inspirations and influences. Firstly, I'd like to talk about Blake Kathryn. She is a 3D artist from Los Angeles. You immediately recognise her work with fantastical surreal interiors and beautiful 3D sculptures. Her work encompasses neon colours, iridescent surfaces, and wonderful use of plant life. Her detailed work is incredible. You could look at her work for hours. Blake's a great example of an artist that takes a myriad of influences but presents them in a way that is undeniably her own. There's an undeniable '90s and Y2K influence, ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: 3D Interior Visualizations: Design Retro Spaces in Cinema 4D
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Category
3D & Animation -
Areas
3D, 3D Modeling, Digital Architecture

Andrew Morgan
A course by Andrew Morgan
Andrew Morgan is a 3D artist based in Bristol, England. He first became interested in 3D design as a teenager, when he would create new levels for his favorite video games. He went on to study media arts at the University of Plymouth, before working as a web designer for over 10 years. In search of a career that gave him more creative freedom, Andrew then started learning how to design in 3D in his spare time, and began posting his work on social media.
Now he shares his designs with over 30K followers on Instagram alongside running his brand Dreamfibre, which he started in 2017. He experiments with different kinds of media, from virtual reality to poster art, and has worked on projects including a series of 3D rendered scenes for the video game HoloVista.
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