Sci-Fi Character Creation with Photoshop and ZBrush
Rendering in KeyShot 1
A course by Abrar Khan , Concept Artist and Illustrator
About the video: Rendering in KeyShot 1
Overview
“Next, I will explain KeyShot. This is the software we will use to render the mechanical parts so that they match the lighting of the environment in the base image. ”
In this video lesson Abrar Khan addresses the topic: Rendering in KeyShot 1, which is part of the Domestika online course: Sci-Fi Character Creation with Photoshop and ZBrush. Learn to create striking sci-fi concept art by combining digital techniques to design characters with a cybernetic feel.
Partial transcription of the video
“Rendering in KeyShot In this lesson, I will show you how I can render all those mechanical parts in KeyShot. I will try to match the lighting on the image using the different HDRI maps, and if needed, by adding some manual light points as well. Remember, your overall workflow is not restricted to ZBrush or KeyShot. You can use any software that you're comfortable with, but in my case, I personally prefer KeyShot, and that is exactly what I will be using for this process. One of the many great features of ZBrush is that it can bridge itself to KeyShot with the click of one button, and you ca...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Sci-Fi Character Creation with Photoshop and ZBrush
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Category
3D & Animation -
Software
Adobe Photoshop, KeyShot, ZBrush -
Areas
3D, 3D Character Design, 3D Modeling, Art Direction, Photography Post-production, Photomontage, Traditional illustration

Abrar Khan
A course by Abrar Khan
Abrar Khan is a concept artist and illustrator from India. He’s currently based in Sweden, where he works as a senior marketing artist for Ubisoft Massive and is responsible for creating promotional content for games. Abrar comes from an artistic family and was always interested in drawing as a child. He went on to study for a diploma in 2D/3D arts but is mostly self-taught thanks to his passion for discovering new techniques to help him evolve as a digital artist.
During his time at Ubisoft, Abrar has worked on a number of gaming projects including Tom Clancy’s The Division 2 and Avatar. He regularly shares his latest work on these projects, and more, across his social media channels.
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