Sci-Fi Character Creation with Photoshop and ZBrush
Basic Blockout in Photoshop
A course by Abrar Khan , Concept Artist and Illustrator
About the video: Basic Blockout in Photoshop
Overview
“To start, you will use the brush tool to roughly block out shapes in Photoshop. This will help to define your vision and the mechanized elements of the design, which you will be creating in ZBrush. ”
In this video lesson Abrar Khan addresses the topic: Basic Blockout in Photoshop, which is part of the Domestika online course: Sci-Fi Character Creation with Photoshop and ZBrush. Learn to create striking sci-fi concept art by combining digital techniques to design characters with a cybernetic feel.
Partial transcription of the video
“ Basic Blockout in Photoshop In this lesson, we look into Photoshop where we will do basic blockouts using the Brush tool. This will help us define the overall visual language and the shape language for the blockouts that we will do later on in ZBrush. Let's get started. Once you've gathered the references and the image to work upon, we will start off with Photoshop. We will block our basic shapes that will help us define the path where our mechanical transformation will be placed. Go ahead and make a new layer. Select the brush you like and are comfortable with, and start making basic sha...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Sci-Fi Character Creation with Photoshop and ZBrush
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Category
3D & Animation -
Software
Adobe Photoshop, KeyShot, ZBrush -
Areas
3D, 3D Character Design, 3D Modeling, Art Direction, Photography Post-production, Photomontage, Traditional illustration

Abrar Khan
A course by Abrar Khan
Abrar Khan is a concept artist and illustrator from India. He’s currently based in Sweden, where he works as a senior marketing artist for Ubisoft Massive and is responsible for creating promotional content for games. Abrar comes from an artistic family and was always interested in drawing as a child. He went on to study for a diploma in 2D/3D arts but is mostly self-taught thanks to his passion for discovering new techniques to help him evolve as a digital artist.
During his time at Ubisoft, Abrar has worked on a number of gaming projects including Tom Clancy’s The Division 2 and Avatar. He regularly shares his latest work on these projects, and more, across his social media channels.
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