Realistic 3D Portraits with ZBrush and KeyShot
Second Phase of Blocking 2
A course by Davide Sasselli , 3D Character Modeler
About the video: Second Phase of Blocking 2
Overview
“Here I will move on to sculpt the mouth, nose and ears in detail, taking as a reference the construction images that I have collected in the moodboard.”
In this video lesson Davide Sasselli addresses the topic: Second Phase of Blocking 2, which is part of the Domestika online course: Realistic 3D Portraits with ZBrush and KeyShot. Learn the fundamentals of creating lifelike 3D portraits and sculpt a detailed human face with ZBrush, KeyShot, and Photoshop.
Partial transcription of the video
“Second phase of blocking Now let's see the mouth part and we'll do a little blocking of it. Taking our construction pictures, we will try to sculpt it. We now have slightly more topology, so we can afford to add a few more details. I see that in my reference there is some sort of cut in the mouth that I can add. And we slightly widen the top that has this shape. The mouth is a pretty complicated part too, so i usually try to go step by step while building it to then fix it later. I create a fairly flat plan of this part and excavate the upper part. I can also help with the Dynamic Trim to s...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Realistic 3D Portraits with ZBrush and KeyShot
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Category
3D & Animation -
Software
Adobe Photoshop, KeyShot, ZBrush -
Areas
3D, 3D Character Design, 3D Modeling

Davide Sasselli
A course by Davide Sasselli
Davide Sasselli is an Italian 3D character modeler who lives and works in London. Although he originally studied jewelry design, Davide later discovered his passion for 3D and began teaching himself through courses and tutorials until he became fully immersed in the industry.
His expertise in ZBrush and character modeling has opened the doors to collaborations with clients like Framestore, Nexus Studio, and Jellyfish Pictures. He has also worked on projects for films, augmented reality, animated shorts, and video games.
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