Realistic 3D Portraits with ZBrush and KeyShot
Second Phase of Blocking 2
A course by Davide Sasselli , 3D Character Modeler
About the video: Second Phase of Blocking 2
Overview
“Here I will move on to sculpt the mouth, nose and ears in detail, taking as a reference the construction images that I have collected in the moodboard.”
In this video lesson Davide Sasselli addresses the topic: Second Phase of Blocking 2, which is part of the Domestika online course: Realistic 3D Portraits with ZBrush and KeyShot. Learn the fundamentals of creating lifelike 3D portraits and sculpt a detailed human face with ZBrush, KeyShot, and Photoshop.
Partial transcription of the video
“We will now examine the mouth part and create a block of it for further analysis. Using our construction images. we will attempt to sculpt the design carefully. With increased topology. we can now incorporate additional details. enhancing the design's complexity precision. For instance. in this scenario. i notice a kind of cut in the mouth in my reference that I can incorporate into the design. We have the upper part slightly shaped like this. enhancing the design's precision. The mouth is a complex area. so I typically construct it incrementally. refining it as needed. This approach allows...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Realistic 3D Portraits with ZBrush and KeyShot
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Category
3D & Animation -
Software
Adobe Photoshop, KeyShot, ZBrush -
Areas
3D, 3D Character Design, 3D Modeling

Davide Sasselli
A course by Davide Sasselli
Davide Sasselli is an Italian 3D character modeler who lives and works in London. Although he originally studied jewelry design, Davide later discovered his passion for 3D and began teaching himself through courses and tutorials until he became fully immersed in the industry.
His expertise in ZBrush and character modeling has opened the doors to collaborations with clients like Framestore, Nexus Studio, and Jellyfish Pictures. He has also worked on projects for films, augmented reality, animated shorts, and video games.
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