Realistic 3D Portraits with ZBrush and KeyShot
First Blocking Phase 1
A course by Davide Sasselli , 3D Character Modeler
About the video: First Blocking Phase 1
Overview
“In this lesson I'll start sculpting on ZBrush using a basic model as a starting point. The first stage will be to explore the shapes of the human face by creating the first volumes that characterize it, starting from the nose.”
In this video lesson Davide Sasselli addresses the topic: First Blocking Phase 1, which is part of the Domestika online course: Realistic 3D Portraits with ZBrush and KeyShot. Learn the fundamentals of creating lifelike 3D portraits and sculpt a detailed human face with ZBrush, KeyShot, and Photoshop.
Partial transcription of the video
“In this lesson. we will learn how to set up the scene and begin sculpting our character immediately. We'll start with a rough shape to achieve an initial blocking pass. First. let's explore how to configure the scene properly to ensure a smooth workflow as we progress. Once you open ZBrush. it will appear more or less in this mode. with the menu. If you want to use my user interface. which I'll leave in the additional resources. you'll need to go to preferences. Config. Click 'Load UI' to access my user interface. enabling you to work with my setup. Now. let's find the base mesh. I'll use o...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Realistic 3D Portraits with ZBrush and KeyShot
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Category
3D & Animation -
Software
Adobe Photoshop, KeyShot, ZBrush -
Areas
3D, 3D Character Design, 3D Modeling

Davide Sasselli
A course by Davide Sasselli
Davide Sasselli is an Italian 3D character modeler who lives and works in London. Although he originally studied jewelry design, Davide later discovered his passion for 3D and began teaching himself through courses and tutorials until he became fully immersed in the industry.
His expertise in ZBrush and character modeling has opened the doors to collaborations with clients like Framestore, Nexus Studio, and Jellyfish Pictures. He has also worked on projects for films, augmented reality, animated shorts, and video games.
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