Realistic 3D Portraits with ZBrush and KeyShot
Second Phase of Blocking 1
A course by Davide Sasselli , 3D Character Modeler
About the video: Second Phase of Blocking 1
Overview
“After having given a first passage of the forms and created the base of the face of the sculpture, I will continue to change the volumes to give more and more character to the character, starting from the eyes.”
In this video lesson Davide Sasselli addresses the topic: Second Phase of Blocking 1, which is part of the Domestika online course: Realistic 3D Portraits with ZBrush and KeyShot. Learn the fundamentals of creating lifelike 3D portraits and sculpt a detailed human face with ZBrush, KeyShot, and Photoshop.
Partial transcription of the video
“In this lesson. we will proceed with blocking and incorporate details into the sculpture for enhancement. Initially. i recommend that you begin by opening the eyes of our character sculpture. At this moment. we have Dynamesh already active. So we can try the 128 resolution setting creating a mask on the outside and we'll see that our topology has changed. We see that our model has also decreased in polygons by changing dynamics. To avoid overly altering our model's shapes. we'll increase the resolution. perhaps to 200. we will find a dynamo Currently. we've enhanced the polygon density. all...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Realistic 3D Portraits with ZBrush and KeyShot
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Category
3D & Animation -
Software
Adobe Photoshop, KeyShot, ZBrush -
Areas
3D, 3D Character Design, 3D Modeling

Davide Sasselli
A course by Davide Sasselli
Davide Sasselli is an Italian 3D character modeler who lives and works in London. Although he originally studied jewelry design, Davide later discovered his passion for 3D and began teaching himself through courses and tutorials until he became fully immersed in the industry.
His expertise in ZBrush and character modeling has opened the doors to collaborations with clients like Framestore, Nexus Studio, and Jellyfish Pictures. He has also worked on projects for films, augmented reality, animated shorts, and video games.
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