Environment Building in Cinema 4D and Octane
Preparing the Scene for Rendering 2
A course by Nina Marie , 3D Generalist and Retoucher
About the video: Preparing the Scene for Rendering 2
Overview
“In this lesson, you learned to enhance your 3D landscape by adding a displacement map to create realistic textures and sharp edges. You also adjusted the settings for smoothness and integrated a dark rocks effect to ground the elements touching the landscape. Finally, you rendered the final image and prepared it for post-production in Photoshop.”
In this video lesson Nina Marie addresses the topic: Preparing the Scene for Rendering 2, which is part of the Domestika online course: Environment Building in Cinema 4D and Octane. Design stunning imaginary worlds with World Creator, Cinema 4D, Octane, and Photoshop. Elevate your portfolio with immersive environments..
Partial transcription of the video
“I actually wanted to show something that I did to improve the landscape and that was that I added a displacement map on my texture. If we go to my final, we did two things. This was my final texture and then I added another final on top of that which gave it a dirt and plugged it into something called dark rocks. Now what that's doing is around where any of the rocks are actually touching the landscape, it's going to give it an effect on the edges. You can see if I plug this into blue, you'll see all the places where it's actually taking effect. Maybe that's a little strong so I might just ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Environment Building in Cinema 4D and Octane
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Category
3D & Animation -
Software
Adobe Photoshop, Cinema 4D, OctaneRender, Substance Painter, ZBrush -
Areas
3D, 3D Design, 3D Modeling

Nina Marie
A course by Nina Marie
Nina Marie Girod is a renowned 3D generalist and retoucher from New York, with over five years of experience in digital creation. She currently works as a Senior CGI Artist at a design agency in New York, where she has contributed to projects displayed in iconic locations like Times Square.
Specializing in full digital sceneries, product modeling, and creature sculpting, Nina has collaborated with well-known brands, bringing her unique vision and talent to life in visual form. Her focus on realism and visual storytelling has led her to create works that stand out not just for their technical quality, but for their ability to tell captivating stories.
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