Environment Building in Cinema 4D and Octane
Cinema 4D and Octane: Importing and Texturing 2
A course by Nina Marie , 3D Generalist and Retoucher
About the video: Cinema 4D and Octane: Importing and Texturing 2
Overview
“In this lesson, you'll learn to apply textures and refine your 3D scene in Octane. Import textures, adjust UV transforms, and use noise and gradient maps to create a realistic landscape. Optimize settings to ensure efficient rendering. Reflect on your process and techniques, then share your experiences and progress in the forum for community feedback.”
In this video lesson Nina Marie addresses the topic: Cinema 4D and Octane: Importing and Texturing 2, which is part of the Domestika online course: Environment Building in Cinema 4D and Octane. Design stunning imaginary worlds with World Creator, Cinema 4D, Octane, and Photoshop. Elevate your portfolio with immersive environments..
Partial transcription of the video
“Okay, so back over to our scene. I'm going to grab my image texture and I have all of my assets on a separate hard drive. R&D textures is all the things that I've downloaded from that website. I'm going to go to sand dunes and then textures. We'll try 4k out. So I'm going to import my 4k texture. Now that's going to override the blue that we just did and you can see it's too big. Like I'm actually seeing the granules and remember this is a huge mountain scape so we really shouldn't be seeing that. So I'm going to do UV transform and make this a whole lot smaller. So now we're not seeing all...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Environment Building in Cinema 4D and Octane
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Category
3D & Animation -
Software
Adobe Photoshop, Cinema 4D, OctaneRender, Substance Painter, ZBrush -
Areas
3D, 3D Design, 3D Modeling

Nina Marie
A course by Nina Marie
Nina Marie Girod is a renowned 3D generalist and retoucher from New York, with over five years of experience in digital creation. She currently works as a Senior CGI Artist at a design agency in New York, where she has contributed to projects displayed in iconic locations like Times Square.
Specializing in full digital sceneries, product modeling, and creature sculpting, Nina has collaborated with well-known brands, bringing her unique vision and talent to life in visual form. Her focus on realism and visual storytelling has led her to create works that stand out not just for their technical quality, but for their ability to tell captivating stories.
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- 21 lessons (4h 42m)
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- Level: Intermediate
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