Environment Building in Cinema 4D and Octane
Cinema 4D and Octane: Importing and Texturing 1
A course by Nina Marie , 3D Generalist and Retoucher
Design stunning imaginary worlds with World Creator, Cinema 4D, Octane, and Photoshop. Elevate your portfolio with immersive environments.
About the video: Cinema 4D and Octane: Importing and Texturing 1
Overview
“Here we will begin importing and texturing our newly created terrain in Cinema 4D using Quixel Megascan Textures.”
In this video lesson Nina Marie addresses the topic: Cinema 4D and Octane: Importing and Texturing 1, which is part of the Domestika online course: Environment Building in Cinema 4D and Octane. Design stunning imaginary worlds with World Creator, Cinema 4D, Octane, and Photoshop. Elevate your portfolio with immersive environments..
Partial transcription of the video
“In the last lesson, we created our bear landscape in World Creator. In this lesson, we'll begin importing and texturizing your terrain. So once you've opened up Cinema 4D, I'm using Cinema 4D S24. You want to click Shift C on your keyboard and type in relief. That's just the fastest way to bring it up. So now we have this relief object and we want to go find the texture that we just made. Okay, so we want the height map tip. I don't want to add it to my project. And this is what we're seeing. Now this is really low resolution and that's because our width segments and depth segments have not...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Environment Building in Cinema 4D and Octane
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Category
3D & Animation -
Software
Adobe Photoshop, Cinema 4D, OctaneRender, Substance Painter, ZBrush -
Areas
3D, 3D Design, 3D Modeling
A course by Nina Marie
Nina Marie Girod is a renowned 3D generalist and retoucher from New York, with over five years of experience in digital creation. She currently works as a Senior CGI Artist at a design agency in New York, where she has contributed to projects displayed in iconic locations like Times Square.
Specializing in full digital sceneries, product modeling, and creature sculpting, Nina has collaborated with well-known brands, bringing her unique vision and talent to life in visual form. Her focus on realism and visual storytelling has led her to create works that stand out not just for their technical quality, but for their ability to tell captivating stories.
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- Level: Intermediate
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