Design of Miniature CGI Sets
Textured with Substance Painter
A course by Javier Leon , CGI Artist
About the video: Textured with Substance Painter
Overview
“In this lesson I tell you how we will use the latest trends in semiautomatic texturing with Substance Painter.”
In this video lesson Javier Leon addresses the topic: Textured with Substance Painter, which is part of the Domestika online course: Design of Miniature CGI Sets. Learn to model, texture and render scenes for cinema and advertising.
Partial transcription of the video
“In this lesson we will see how to texture with Substance Painter. They are the latest tools in the market for texturing and are much faster than traditional texturing, taking advantage of flows of automated work. Let's see how it works. Substance is a program that appears recently in the text-oriented market for video games, but it has a series of semi-automatic tools that revolutionize the theme of texturing a lot. Turn texturing into ... It was one of the most arduous and time consuming parts and makes it practically the simplest. Let's start and let's see how it works in substance Painte...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Design of Miniature CGI Sets
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Category
3D & Animation, Architecture & Spaces -
Software
Adobe Photoshop, Substance Painter -
Areas
3D, 3D Design, 3D Modeling, Digital Architecture, Film, Film, Video & TV

Javier Leon
A course by Javier Leon
The start of Javier León in the world of infographics and 3D was in the research department of the University of Cádiz (Spain), dedicated to producing multimedia content for the Naval and Aeronautical sector. Shortly after, he became part of Pyro Studios, doing Commandos 2 .
Later, he moved to England to start his professional career in the world of video games. He worked with the creative team of Tomb Raider and Lara Croft on a new business project and a new videogame: Galleon ; later he also did it with Team 17 and his sagas Worms and Alien Breed . There he made contact with Sega and Aardman Animations and started working as a freelancer, doing small part-time jobs, logos and video game covers, until he joined the Furia Digital team in Barcelona.
Later he worked for Molinare in Barcelona and Madrid, in various advertisements and films such as Camino ; and later he became part of the digital effects team of Agora, in el Ranchito. Then he moved to the United States to take the artistic direction and 3D supervision of several American and international companies such as Hornet Inc, Laika, Nathan Love, Aardman, Meindbender, XYZ Studios, Elastic ...
At the same time, he set up Vando Studio, where he works for two years and the European division of Bent Image Lab.
He is currently working at Leonstudio, of which he is a founder, and is responsible, among other projects, for developing the photogrammetry department - an innovative system in Spain and virtual reality projects with which he won the first prize in the international virtual reality contest with Oculus-.
Among its clients we can highlight Coca-Cola, BBC, McDonald's, Rockstar, Hasbro and Ikea, among many others.
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