Design of Miniature CGI Sets
Observation of stop motion and thumbnail style
A course by Javier Leon , CGI Artist
About the video: Observation of stop motion and thumbnail style
Overview
“Let's analyze from the simplest styles of stopmotion to the most complex ones, depending on how they stylize their geometry or how they deform it or how realistic they are. ”
In this video lesson Javier Leon addresses the topic: Observation of stop motion and thumbnail style, which is part of the Domestika online course: Design of Miniature CGI Sets. Learn to model, texture and render scenes for cinema and advertising.
Partial transcription of the video
“In this lesson we will analyze the different companies that do the stop motion look to see the differences between its different styles, sizes, thicknesses ... Lets go see it. Let's see that there is a fairly wide number of styles. I have placed the movies or the ads that have marked me the most. There are not all the movies of stop motion, of course, but there is a selection of those who have had a great influence on me. Let's start with the simplest style and we will reach the most complex style. As you can see, there is a fairly wide series of movies which we are going to talk about and ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Design of Miniature CGI Sets
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Category
3D & Animation, Architecture & Spaces -
Software
Adobe Photoshop, Substance Painter -
Areas
3D, 3D Design, 3D Modeling, Digital Architecture, Film, Film, Video & TV

Javier Leon
A course by Javier Leon
The start of Javier León in the world of infographics and 3D was in the research department of the University of Cádiz (Spain), dedicated to producing multimedia content for the Naval and Aeronautical sector. Shortly after, he became part of Pyro Studios, doing Commandos 2 .
Later, he moved to England to start his professional career in the world of video games. He worked with the creative team of Tomb Raider and Lara Croft on a new business project and a new videogame: Galleon ; later he also did it with Team 17 and his sagas Worms and Alien Breed . There he made contact with Sega and Aardman Animations and started working as a freelancer, doing small part-time jobs, logos and video game covers, until he joined the Furia Digital team in Barcelona.
Later he worked for Molinare in Barcelona and Madrid, in various advertisements and films such as Camino ; and later he became part of the digital effects team of Agora, in el Ranchito. Then he moved to the United States to take the artistic direction and 3D supervision of several American and international companies such as Hornet Inc, Laika, Nathan Love, Aardman, Meindbender, XYZ Studios, Elastic ...
At the same time, he set up Vando Studio, where he works for two years and the European division of Bent Image Lab.
He is currently working at Leonstudio, of which he is a founder, and is responsible, among other projects, for developing the photogrammetry department - an innovative system in Spain and virtual reality projects with which he won the first prize in the international virtual reality contest with Oculus-.
Among its clients we can highlight Coca-Cola, BBC, McDonald's, Rockstar, Hasbro and Ikea, among many others.
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