Design of Miniature CGI Sets
UV Mapping
A course by Javier Leon , CGI Artist
About the video: UV Mapping
Overview
“Since we have our objects modeled, we will proceed to give texture coordinates or UVS to be able to paint the textures later. ”
In this video lesson Javier Leon addresses the topic: UV Mapping, which is part of the Domestika online course: Design of Miniature CGI Sets. Learn to model, texture and render scenes for cinema and advertising.
Partial transcription of the video
“In this lesson we will learn to give coordinates of texture to our objects. This process is known as UV Mapping and in this way we will be able to later Paint the textures for these objects. Let's go there. We will learn to give Texture coordinates to our objects. What do the texture coordinates mean? It's a way of telling each polygon where texture coordinates will be found What to call within a map that goes from one to zero. Basically, each polygon is going to be represented within this map and that portion of the map that the polygon occupies is going to be its UV coordinates. Really so...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Design of Miniature CGI Sets
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Category
3D & Animation, Architecture & Spaces -
Software
Adobe Photoshop, Substance Painter -
Areas
3D, 3D Design, 3D Modeling, Digital Architecture, Film, Film, Video & TV

Javier Leon
A course by Javier Leon
The start of Javier León in the world of infographics and 3D was in the research department of the University of Cádiz (Spain), dedicated to producing multimedia content for the Naval and Aeronautical sector. Shortly after, he became part of Pyro Studios, doing Commandos 2 .
Later, he moved to England to start his professional career in the world of video games. He worked with the creative team of Tomb Raider and Lara Croft on a new business project and a new videogame: Galleon ; later he also did it with Team 17 and his sagas Worms and Alien Breed . There he made contact with Sega and Aardman Animations and started working as a freelancer, doing small part-time jobs, logos and video game covers, until he joined the Furia Digital team in Barcelona.
Later he worked for Molinare in Barcelona and Madrid, in various advertisements and films such as Camino ; and later he became part of the digital effects team of Agora, in el Ranchito. Then he moved to the United States to take the artistic direction and 3D supervision of several American and international companies such as Hornet Inc, Laika, Nathan Love, Aardman, Meindbender, XYZ Studios, Elastic ...
At the same time, he set up Vando Studio, where he works for two years and the European division of Bent Image Lab.
He is currently working at Leonstudio, of which he is a founder, and is responsible, among other projects, for developing the photogrammetry department - an innovative system in Spain and virtual reality projects with which he won the first prize in the international virtual reality contest with Oculus-.
Among its clients we can highlight Coca-Cola, BBC, McDonald's, Rockstar, Hasbro and Ikea, among many others.
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