3D Character Creation in Blender
Secondary Elements, Composition, and Background
A course by Mohamed Chahin , 3D Designer
About the video: Secondary Elements, Composition, and Background
Overview
“This lesson is about tweaking secondary elements and working on the composition. At this point, we can start moving objects around, maybe duplicate stars and planets to fill up the scene — it's mostly about making the composition look better.”
In this video lesson Mohamed Chahin addresses the topic: Secondary Elements, Composition, and Background, which is part of the Domestika online course: 3D Character Creation in Blender. Learn how to develop a unique 3D protagonist, from initial concept to final render, and bring it to life using Blender.
Partial transcription of the video
“Now we're going to change some stuff with the secondary elements. So... Before moving stuff around to play with the composition, I just want to add one small thing here. Just adding a tail. With shift A, we add a cube. You move it to the back. And then maybe make it a little bit smaller. And then go to edit mode with tab. wireframe view. who's Zed and then Mark Frames. And then just select the polygon on the side here. then Maybe move it, then extrude. a little bit more and then extrude again. Up. Basically, I want to create this zigzaggy type of tail. So that's why I'm doing this right now...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: 3D Character Creation in Blender
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Category
3D & Animation -
Software
Adobe Photoshop, Blender -
Areas
3D, 3D Character Design, 3D Design, 3D Modeling, Character Design

Mohamed Chahin
A course by Mohamed Chahin
Mohamed Chahin is an Egyptian designer and 3D artist based in Berlin who specializes in 3D modeling and motion. His mother is an artist and his father has always followed the latest in tech,so Mohamed became naturally interested in a combination of the two. With a passion for animated series and a firm belief that everybody is a storyteller Mohamed wanted to work in an industry that created visuals for fun, magical stories. His journey with digital art began when he studied multimedia and computer graphics. He later began teaching himself 3D design using YouTube tutorials and posting his personal projects online.
Two years after graduating Mohamed went from junior designer work to full-time as a freelancer, traveling the world with his laptop, sketchbook, and phone. Over the years Mohamed’s captivating 3D worlds and characters have led him to work across websites, illustrations, motion videos, and video games, for a number of companies including Adobe, DDB Berlin, Yak & Co, and Virgin Voyages.
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