3D Character Creation in Blender
How to Bring Your Character to Life 1
A course by Mohamed Chahin , 3D Designer
About the video: How to Bring Your Character to Life 1
Overview
“In this lesson, I'll show you how to add details to the objects by adding geometry and modifiers to get a smoother model. First, I'll start working on the space suit, the hands, and the backpack, and then I'll continue with the face.”
In this video lesson Mohamed Chahin addresses the topic: How to Bring Your Character to Life 1, which is part of the Domestika online course: 3D Character Creation in Blender. Learn how to develop a unique 3D protagonist, from initial concept to final render, and bring it to life using Blender.
Partial transcription of the video
“In this lesson, We're gonna take our block out. add geometry to it, and add modifiers to make the model more smooth. First things first, we're going to start with the arms. because be blocked out of the sheet. and we have the placement for the fingers. But now we have to connect the fingers to the hand. What we're going to do is we go to edit mode. and you select since we can just model this one finger and then duplicate it we can just delete the other ones. So that was L. Then delete. And then we go to this one that we're going to go to the wireframe code. And then here, you set the polygo...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: 3D Character Creation in Blender
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Category
3D & Animation -
Software
Adobe Photoshop, Blender -
Areas
3D, 3D Character Design, 3D Design, 3D Modeling, Character Design

Mohamed Chahin
A course by Mohamed Chahin
Mohamed Chahin is an Egyptian designer and 3D artist based in Berlin who specializes in 3D modeling and motion. His mother is an artist and his father has always followed the latest in tech,so Mohamed became naturally interested in a combination of the two. With a passion for animated series and a firm belief that everybody is a storyteller Mohamed wanted to work in an industry that created visuals for fun, magical stories. His journey with digital art began when he studied multimedia and computer graphics. He later began teaching himself 3D design using YouTube tutorials and posting his personal projects online.
Two years after graduating Mohamed went from junior designer work to full-time as a freelancer, traveling the world with his laptop, sketchbook, and phone. Over the years Mohamed’s captivating 3D worlds and characters have led him to work across websites, illustrations, motion videos, and video games, for a number of companies including Adobe, DDB Berlin, Yak & Co, and Virgin Voyages.
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