Naturalist Animal Illustration with Procreate
Realistic Illustration (Tradigital) 2
A course by Román García Mora , Illustrator and 3D Modeler
About the video: Realistic Illustration (Tradigital) 2
Overview
“We continue to work with this technique.”
In this video lesson Román García Mora addresses the topic: Realistic Illustration (Tradigital) 2, which is part of the Domestika online course: Naturalist Animal Illustration with Procreate. Learn how to illustrate the animal world in detail from your iPad and divulge it visually.
Partial transcription of the video
“TRADIGITAL Realistic Illustrations For the lights, I'll use a yellow tone to show the warmth in the light. At this stage, we chose a backlight to focus our attention on the animal's head. For that, the light will go on a small area. As always, I'll group all the work I did on the lighting layers so I can duplicate the group, merge it and have the group with all the layers hidden as a backup. Now, I'll increase the backlight and you can do that on a layer in Normal mode. I'll mark this halo of light and I'll paint these hairs that stand out with the brush we used before. We can start to refi...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Naturalist Animal Illustration with Procreate
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Category
Illustration -
Software
Procreate -
Areas
Digital Illustration, Naturalistic Illustration, Realistic Drawing, Traditional illustration

Román García Mora
A course by Román García Mora
Román García is not only an illustrator but also a biologist, and since 2008, he has been working above all on scientific and informative illustration projects. His drawings have been published in acclaimed magazines including National Geographic and Quo Magazine. He also collaborates with the Real Jardín Botánico in Madrid to produce illustrations for the CSIC's Flora Iberica project.
His work consists of creating images of things that we cannot see because they belong to a past time, the world of imagination, or simply because they are not perceptible to the human eye. To achieve this, he uses digital illustration as the foundation for his work and combines it with traditional techniques, 3D modeling, and illustrative retouching.
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