Low Poly Character Modeling for Video Games
Course final project
A course by Daniel Gutiérrez , Art Director and 3D Modeler
About the final project for: Low Poly Character Modeling for Video Games
Create your low poly character for video games
“We have reached the end of the course and therefore we have finished our final project. As you have seen, modeling can be a bit frustrating at first, but with practice and good attitude, everything will flow well. I want to invite you to design and model your own character, or failing that, make a variation of what we saw in the course. To do so, you can rely on the character you designed at the beginning; Remember that you can add different accessories, you can even rely on an animal. Try to practice making another mask, modify the silhouette and the body, etc., there are an infinite number of ideas that you can apply. Once your character is finished, I invite you to share it with pride in the corresponding forum. It is also important to see your progress with previous practices to see progress and grow with feedback from everyone. Remember that I will be helping you and answering your questions. I hope to see all your projects soon. To model!”
Partial transcription of the video
“Final project. Now we will see a summary of what we saw in the course. We start with the artists that most influence me and how I was inspired when creating the characters that I design. Then we saw what is low poly, We learned to configure Blender, to install it and we saw a bit of character conceptualization and how to create it Later we begin with the modeling of our character. We start with the body with basic shapes, then we went down to the arms and we model small details like fingers. Then we duplicate the mesh with a tool called Mirror and we continue with the head. To give detail w...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Low Poly Character Modeling for Video Games
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Category
3D & Animation -
Software
Blender -
Areas
3D, 3D Character Design, 3D Modeling, Game Design, Video Games

Daniel Gutiérrez
A course by Daniel Gutiérrez
Daniel Gutiérrez is an art director and 3D modeler from Mexico. After finishing his degree in graphic design, he began searching for a new adventure and helped create a small indie game studio called Lienzo. This led him down a completely different career path than he initially planned. He currently works as an art director making games for different platforms and major gaming consoles.
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- Updated on 03/06/2020
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