Creative Gameplay Maps: Illustrate a Fantasy World
Why I Love Maps
A course by Andrew Kolb , Illustrator & Author
About the video: Why I Love Maps
Overview
“Since we're working towards making a map for the course project, I want to discuss what it is that I find so wonderful about maps as a format. Some take them for granted and nowadays, with GPS and maps on our phones, the printed map has really disappeared as a tool. In its prime, I loved the balance between informative object and playful piece of art. It's something I strive for in the work I do now. ”
In this video lesson Andrew Kolb addresses the topic: Why I Love Maps, which is part of the Domestika online course: Creative Gameplay Maps: Illustrate a Fantasy World. Create cartographic pieces full of detail, texture, and wonder using Photoshop and InDesign..
Partial transcription of the video
“ Why I Love Maps In this lesson, I want to talk about why I love maps. What we're doing for this project is a map, so let's get into some great things about maps in general and why they make such a fun project for illustration and design. Maps, let's talk about them. What do I love about them? From a design standpoint, they do a great job of balancing aesthetics as it's visual and art-based, but also with information because a map still needs to help you get from A to B or understand where you are in a space. Some maps skew more towards aesthetics and focus on the artwork, while others are...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Creative Gameplay Maps: Illustrate a Fantasy World
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Category
Illustration -
Areas
Digital Illustration, Editorial Illustration, Traditional illustration

Andrew Kolb
A course by Andrew Kolb
Andrew Kolb is an illustrator, author, and game designer from Ontario, Canada. Andrew began his career as a graphic designer, but his passion for drawing and storytelling drew him towards books and illustration. He has collaborated with a number of household names, including Disney, Marvel, Penguin Random House, and Funko. He has also published two of his own children’s books. An avid fan of the role-play game Dungeons & Dragons, he has tried his hand at writing books for role-play games as well.
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