ZBrush: Modeling of a Stylized Character
The pose: creating impact 1
A course by Javier Benver , Designer and 3D Modeler
About the video: The pose: creating impact 1
Overview
“It's time to define the character's pose. In this lesson I will show you how I pose my model with Transpose Master. ”
In this video lesson Javier Benver addresses the topic: The pose: creating impact 1, which is part of the Domestika online course: ZBrush: Modeling of a Stylized Character. Create a female character from scratch using ZBrush. Master the tools of this 3D modeling software..
Partial transcription of the video
“Just as we did in the preparation unit. we will use Transpose Master to pose our model. This will help us achieve a greater impact when sharing our image on social media and in the portfolio. Let's see it. Now. we are ready to craft the desired pose for our character. achieving a greater impact in our portfolio I have combined the cup I had in another file into this document. Now we are going to lower the pose. And for that. the first thing we are going to do is to select the facial expression that we desire to use. Our initial step involves defining the desired facial expression. Once that...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: ZBrush: Modeling of a Stylized Character
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Category
3D & Animation -
Software
Adobe Photoshop, Maya, ZBrush -
Areas
3D, 3D Character Design, 3D Modeling, Character Design

Javier Benver
A course by Javier Benver
Javier Benítez, known in the digital world as Javier Benver, is a renowned 3D character modeler and designer with a notable career in the video game, virtual reality, advertising, and animation industries.
His passion for illustration and designing female characters began in his childhood, inspired by cartoons and anime. This passion has evolved over the years, leading him to collaborate with well-known companies such as Studio Kimchi and Darkurri.
Throughout his career, Javier has developed a unique skill for creating visually appealing and stylized representations, blending his expertise in both 2D and 3D to produce works with a distinctive personality and style.
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- Level: Intermediate
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