ZBrush: Modeling of a Stylized Character
Blocking working the face 2
A course by Javier Benver , Designer and 3D Modeler
About the video: Blocking working the face 2
Overview
“To build the face we will continue using basic pieces that the program provides us and we will go into detail. ”
In this video lesson Javier Benver addresses the topic: Blocking working the face 2, which is part of the Domestika online course: ZBrush: Modeling of a Stylized Character. Create a female character from scratch using ZBrush. Master the tools of this 3D modeling software..
Partial transcription of the video
“Well, more or less I already know that little more than the proportions, so now we could continue. With Alt I go to the piece that I want to modify. The three quarters can be adjusted a bit too. The H-Polis I like to use at this point too. If we see that there are forms that can be cleaned, So let's clean up a bit. It flattens out a bit it is softened with Shift and we are getting quite smooth surfaces. We continue profiling. Let's give it more definition. Let's say the nasal septum ends here. Well then we are going to put it in positive ZAD so that it stands out, what I remove and we will ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: ZBrush: Modeling of a Stylized Character
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Category
3D & Animation -
Software
Adobe Photoshop, Maya, ZBrush -
Areas
3D, 3D Character Design, 3D Modeling, Character Design

Javier Benver
A course by Javier Benver
Javier Benítez, known in the digital world as Javier Benver, is a renowned 3D character modeler and designer with a notable career in the video game, virtual reality, advertising, and animation industries.
His passion for illustration and designing female characters began in his childhood, inspired by cartoons and anime. This passion has evolved over the years, leading him to collaborate with well-known companies such as Studio Kimchi and Darkurri.
Throughout his career, Javier has developed a unique skill for creating visually appealing and stylized representations, blending his expertise in both 2D and 3D to produce works with a distinctive personality and style.
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