ZBrush: Modeling of a Stylized Character
Creating a total body blocking 2
A course by Javier Benver , Designer and 3D Modeler
About the video: Creating a total body blocking 2
Overview
“With ZBrush primitive shapes we build the body of the character. You will see how the base of the figure takes shape. ”
In this video lesson Javier Benver addresses the topic: Creating a total body blocking 2, which is part of the Domestika online course: ZBrush: Modeling of a Stylized Character. Create a female character from scratch using ZBrush. Master the tools of this 3D modeling software..
Partial transcription of the video
“For the part of the thigh I will do the same, I'm going to load a cylinder here and I'm going to rotate it so that as usual, divided, So now I have it separately and we are going to give him the shape of the thigh, It is an area where I usually give a lot of volume Normally sometimes when the artists began to model our first models, Well, we tend to do everything very flat. In this axis we usually always give a very very straight line, I like to play a little with the model line, that is, try to make the volume have a little more dynamism because a person is not flat, It's not a stick then ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: ZBrush: Modeling of a Stylized Character
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Category
3D & Animation -
Software
Adobe Photoshop, Maya, ZBrush -
Areas
3D, 3D Character Design, 3D Modeling, Character Design

Javier Benver
A course by Javier Benver
Javier Benítez, known in the digital world as Javier Benver, is a renowned 3D character modeler and designer with a notable career in the video game, virtual reality, advertising, and animation industries.
His passion for illustration and designing female characters began in his childhood, inspired by cartoons and anime. This passion has evolved over the years, leading him to collaborate with well-known companies such as Studio Kimchi and Darkurri.
Throughout his career, Javier has developed a unique skill for creating visually appealing and stylized representations, blending his expertise in both 2D and 3D to produce works with a distinctive personality and style.
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