Sci-Fi Scenes in 3D with Cinema 4D and OctaneRender
Lighting with textures: night sky and windows
A course by Fabian Oberhammer , 3D Artist
About the video: Lighting with textures: night sky and windows
Overview
“In this lesson I'll show you how to make small changes to the textures of the buildings and add all the handy lights to give the scene its mood.”
In this video lesson Fabian Oberhammer addresses the topic: Lighting with textures: night sky and windows, which is part of the Domestika online course: Sci-Fi Scenes in 3D with Cinema 4D and OctaneRender. Learn to design 3D scenes by creating an image of a city with a futuristic atmosphere filled with fog, light, and realistic textures.
Partial transcription of the video
“Lighting with Textures: Night Sky and Windows In this lesson, I'll show you how you can illuminate your scene with practical, visual lights. In the first part, we'll look at the lighting in the windows of the buildings as well as the insertion of a dapple gray. Now we have all of the objects in our scene, or the most important ones, but we are still missing people, cars, road conditions, and store signs, so, we'll rework a few textures. We'll do that simply so that our assets and models look as good as possible. The textures and materials that come with Kitbash 3D are very good, but I alway...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Sci-Fi Scenes in 3D with Cinema 4D and OctaneRender
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Category
3D & Animation -
Software
Adobe Photoshop, Cinema 4D, OctaneRender -
Areas
3D, 3D Modeling

Fabian Oberhammer
A course by Fabian Oberhammer
Fabian Oberhammer, also known as The Dizzy Viper, is a 3D artist from Italy. He works as a freelancer in stage visuals and album covers, is a crypto artist, and also works in his family's travel agency. His field of expertise is scenebuilding and lighting in Cinema 4D and OctaneRender, especially working with fog, neon, and atmosphere. His renders have caught the attention of car companies like Maserati, McLaren, and West Coast Customs, as well as musicians like Excision, Skrillex, and Meek Mill.
It was through music that he found his way into 3D design; while looking for album art for his work, he decided to create his own. For several years now, he has continued to hone his skills and composes renders from start to finish on a daily basis. Thanks to his projects Abandoned Supercar and DRFT, as well as his YouTube tutorials, his popularity in the industry has been constantly growing. The puddles he created are now used by well-renowned figures such as Sarper Baran, Tom Coben, Clint Jones, Corridor Crew, and Mograph.
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