Creation of Characters with ZBrush and Cinema 4D
Basic structure of the scene
A course by Zigor Samaniego , Illustrator and 3D Designer
About the video: Basic structure of the scene
Overview
“We will create a base again so we can send something solid to Zbrush.”
In this video lesson Zigor Samaniego addresses the topic: Basic structure of the scene, which is part of the Domestika online course: Creation of Characters with ZBrush and Cinema 4D. Learn to design, model, and render your own characters from scratch.
Partial transcription of the video
“We will create the basic structure of the scene and the character. For this we will use standard primitives. Let's see how it's done. Since we have created the sketch, we will create the basic structure that later we will take ZBrush. To do this, we will start directly with a sphere. We will take the sphere size as a reference and we will imagine The ground is here and we are going to create another smaller sphere. Let's double it with tight Control and move. As we have done before. I have this as a pear reference and we will create a scenario. To do this, we create a cube. We will expand i...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Creation of Characters with ZBrush and Cinema 4D
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Category
3D & Animation -
Software
Adobe Photoshop, Cinema 4D, OctaneRender, ZBrush -
Areas
3D, 3D Character Design, 3D Modeling, Character Design

Zigor Samaniego
A course by Zigor Samaniego
In Zigor Samaniego's more-than-ten-year career as a 3D designer, he has had the opportunity to experiment in various branches of the discipline, from the creation of graphics for video games, advertising, and lettering pieces to character creation. Creatures from his personal project, which he regularly showcases on social media, have paved the way for him to work with clients such as Prada, Maxon, Nickelodeon, and Nestlé, among others.
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