Creation of Characters with ZBrush and Cinema 4D
Basic structure of the scene
A course by Zigor Samaniego , Illustrator and 3D Designer
About the video: Basic structure of the scene
Overview
“We will design the scene with basic objects in cinema to have a reference when exporting to Zbrush. ”
In this video lesson Zigor Samaniego addresses the topic: Basic structure of the scene, which is part of the Domestika online course: Creation of Characters with ZBrush and Cinema 4D. Learn to design, model, and render your own characters from scratch.
Partial transcription of the video
“To create this type of works, it is best to create a basic structure of the scene. Let's do it first in Cinema 4D and then we'll pass it to ZBrush. I will keep our sketch at all times . I'm going to leave it on another screen so that it does not bother us while we work, but I'll have very much in mind when it comes to doing the objects. Let's start by making these two hemispheres with a hole in the middle and then, in this hole, fill it with another half sphere. Let's go little by little and for that we start creating, we have Sphere here. But since we only want average, gives us the option...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Creation of Characters with ZBrush and Cinema 4D
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Category
3D & Animation -
Software
Adobe Photoshop, Cinema 4D, OctaneRender, ZBrush -
Areas
3D, 3D Character Design, 3D Modeling, Character Design

Zigor Samaniego
A course by Zigor Samaniego
In Zigor Samaniego's more-than-ten-year career as a 3D designer, he has had the opportunity to experiment in various branches of the discipline, from the creation of graphics for video games, advertising, and lettering pieces to character creation. Creatures from his personal project, which he regularly showcases on social media, have paved the way for him to work with clients such as Prada, Maxon, Nickelodeon, and Nestlé, among others.
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