Creation of Characters: From 2D to 3D
Creating textures in Substance Painter II
A course by Matias Zadicoff , Character Designer and Animator
About the video: Creating textures in Substance Painter II
Overview
“Second part of the lesson.”
In this video lesson Matias Zadicoff addresses the topic: Creating textures in Substance Painter II, which is part of the Domestika online course: Creation of Characters: From 2D to 3D. Learn techniques to model, texture, render, and print a 3D character with Substance Painter, V-Ray, and ZBrush.
Partial transcription of the video
“For the scarf I want to look for a wool type material. We have several Fabric materials in the program. And we also have, in Substance, in this icon here, we can see different categories. We have Fabric, where we have many kinds of fabrics, we can see how they look and they are all configurable. And I'm going to look for some kind of cotton. This can serve as a base. But I'm looking for something with a coarser grain. This is going to be perfect, so we'll download it and we assign this material that we downloaded. The first thing we do is scale down. We go to Advanced Parameters and here we...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Creation of Characters: From 2D to 3D
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Category
3D & Animation -
Software
Substance Painter, V-Ray, ZBrush -
Areas
3D, 3D Character Design, 3D Design, Character Design

Matias Zadicoff
A course by Matias Zadicoff
Matias Zadicoff began his career in the multimedia industry. After several years developing corporate websites, he decided to take up 3D design. He later moved to Canada where he worked on 3D projects for the video game company Fuel Industries. In 2005, he returned to Argentina and continued working as a freelancer for various studios around the world and collaborating with clients like Marvel, Disney, Pasozebra, Gizmo, Iacono, and Possible, as well as artists including Joan Manuel Serrat, Joaquin Sabina, and Black Eyed Peas.
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