Learn techniques to model, texture, render and print a 3D character
Matías Zadicoff has spent more than two decades dedicating himself to the design, modeling and animation of 3D characters. His observation of the characteristics of each character, their facial features and the way they move have led him to work with clients such as Marvel or Disney and their work can be found in fields such as advertising, video games or virtual reality apps. .
In this course you will learn the techniques necessary to turn a drawing into a 3D character. Regardless of the style you want to give your projects, Matías will teach you all the steps to design your character from the initial sketch to the render and 3D printing.
About this course
You will start knowing the work of Matías, who will also talk about the artists that inspire him.
Next, you will choose the character you want to interpret in 3D and look for references of works with a visual style similar to the one you will use in your project. Matías will show you his configuration to work with Zbrush and will give you some tricks that will make your work flow faster.
Matías will teach you how to model and create the main volumes, starting with the head and then he will explain how to shape the body by means of a blocking.
Later you will go to the topology and posed phase of your character. Matías will explain to you, too, how to get a facial expression according to the emotions you want to convey. Once you have finished your character, you will go to Substance Painter, where you will generate materials and create some textures.
When your character is finished, Matías will teach you how to do a fast render with KeyShot and a more professional one with V-ray.
To finish, you will prepare your character to print it in 3D.
What is this course's project?
You will design, model and render an illustrated character so that you can turn it into a printable 3D character.
Who is it for?
Designers, illustrators, animators and anyone interested in learning to create three-dimensional characters from drawn models.
What you need
To get the most out of this course, it is advisable, although not essential, to have knowledge of drawing and human anatomy.
With respect to the materials, you will need a tablet and computer with average performance with Zbrush, Substance Painter, Keyshot or V-ray.
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He began his professional career in the multimedia field. After several years developing corporate websites, he decided to start in 3D and moved to Canada, where he worked as a 3D generalist for the video game company Fuel Industries. In 2005 he returned to Argentina in 2005 and continued working as a freelance for several studios around the world collaborating with clients such as Marvel, Disney, Pasozebra, Gizmo, Iacono or Possible, among others and artists such as Joan Manuel Serrat, Joaquin Sabina and Black Eyed Peas .