Digital Painting for 2D Illustration
Render, Understanding the Materials 4
A course by Matt Sanz , Visual Development Artist
About the video: Render, Understanding the Materials 4
Overview
“This is the last part of the lesson. ”
In this video lesson Matt Sanz addresses the topic: Render, Understanding the Materials 4, which is part of the Domestika online course: Digital Painting for 2D Illustration. Learn how to create conceptual story-driven illustrations for video games and animation.
Partial transcription of the video
“Render Understanding the Materials Now I'm going to add the rain to the scene. I think I left out a lot of texture in the first part of the rendering, because the rain was gonna come over all of this, so it will add its own noise, its own texture, so you wouldn't necessarily see any of the texture that I put into the detail of the characters, or the wood or the grass itself. Just getting in the rain here. There's a hundred different ways you can do the rain. You can use stencils, the Clone Stamp, a texture brush, you can even use texture surface and use a Multiply layer or a Screen layer to...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Digital Painting for 2D Illustration
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Category
Illustration -
Software
Adobe Photoshop -
Areas
Digital Illustration, Digital Painting, Traditional illustration

Matt Sanz
A course by Matt Sanz
Matt Sanz is a visual development artist specializing in video games and animation. Based in the UK, his freelance work as a 2D artist and creative director has led him to develop unique visual concepts for a wide range of clients, including BOB, Friday Sundae, IGG, Amazon Games, and more.
Matt graduated with a degree in Game Design and accepted a position as Lead Concept Artist for a studio in China shortly after, opening up a wide range of international opportunities. You can find Matt’s work online and at Artstation.
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