Digital Painting for 2D Illustration
Render, Understanding the Materials 2
A course by Matt Sanz , Visual Development Artist
About the video: Render, Understanding the Materials 2
Overview
“Let's see more on how to render the image.”
In this video lesson Matt Sanz addresses the topic: Render, Understanding the Materials 2, which is part of the Domestika online course: Digital Painting for 2D Illustration. Learn how to create conceptual story-driven illustrations for video games and animation.
Partial transcription of the video
“I like to use the lasso tool to get some detail and to get some definitive shapes, especially in the block out phase. I even use it in the rendering stage here just to, if there's any small shapes within the larger shapes that I want to define, it's a really quick, simple way, especially in places that don't have much detail, right? like these background characters, for example, if any of them was to have a buckle. A tie, a little watch for example. when you do the lasso, you'll get the shape straight away. But also if you just loosely brush across the lasso to define the shape, but not too...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Digital Painting for 2D Illustration
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Category
Illustration -
Software
Adobe Photoshop -
Areas
Digital Illustration, Digital Painting, Traditional illustration

Matt Sanz
A course by Matt Sanz
Matt Sanz is a visual development artist specializing in video games and animation. Based in the UK, his freelance work as a 2D artist and creative director has led him to develop unique visual concepts for a wide range of clients, including BOB, Friday Sundae, IGG, Amazon Games, and more.
Matt graduated with a degree in Game Design and accepted a position as Lead Concept Artist for a studio in China shortly after, opening up a wide range of international opportunities. You can find Matt’s work online and at Artstation.
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