Creating 3D Compositions in Cinema 4D
Basic materials with Octane Render
A course by Francisco Cortés , Industrial Designer and Illustrator
About the video: Basic materials with Octane Render
Overview
“I will teach you how to create different types of materials that will help you inject life and color into your scene. As with everything within the program, many parameters are shown already in the menus. However, we will go over those that are essential and that will control the most important effects of each material. ”
In this video lesson Francisco Cortés addresses the topic: Basic materials with Octane Render, which is part of the Domestika online course: Creating 3D Compositions in Cinema 4D. Learn how to conceptualize your ideas and create your own 3D scene with Cinema 4D and Octane Render.
Partial transcription of the video
“Basic materials with Octane Render In this lesson I will teach you how to create your own materials and how to download some materials that are included in the libraries, in this case Octane Render. You will also realize that all these parameters are generic for the render engine that you are using. Let's start. We will start creating materials. The way to create materials It is through this Octane bar, Octane Dialog, We click on it, and here we can put materials. Diffuse, I'm going to click it, Glossy, Specular and Metallic. I'm going to close. In my scene I just placed these basic element...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Creating 3D Compositions in Cinema 4D
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Category
3D & Animation -
Software
Cinema 4D, OctaneRender -
Areas
3D, 3D Design, 3D Modeling, Digital Illustration

Francisco Cortés
A course by Francisco Cortés
Francisco Cortés creates still images in which space and its elements come together to form a clear, clean, and even poetic atmosphere. His specialty is the creation of 3D images by means of software and rendering engines. He has extensive experience visualizing spaces and products for advertising, interior design, and furniture projects, but also focuses on personal projects in which he explores new expressive paths, such as 3D illustration.
He has developed industrial design projects for brands like Coca-Cola, Heineken, Facebook, Levi's, Zacapa Room, as well as 3D illustrations for personal projects like 36 Days of Type, Escher Relatividad, Bestiario, la Casa del Poeta, and collaborations with brands and magazines such as Entrepreneur, Tec Review, and Mool.
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