Creating 3D Compositions in Cinema 4D
Detailing the modeling
A course by Francisco Cortés , Industrial Designer and Illustrator
About the video: Detailing the modeling
Overview
“We will continue and finish with the 3D modeling of our scene. Besides, we will focus on the final details, and then make different combinations and choose the composition that we like the most. ”
In this video lesson Francisco Cortés addresses the topic: Detailing the modeling, which is part of the Domestika online course: Creating 3D Compositions in Cinema 4D. Learn how to conceptualize your ideas and create your own 3D scene with Cinema 4D and Octane Render.
Partial transcription of the video
“Detailing the Modeling Now we will detail our 3D scene. Since we have chosen the most important elements, let's make decisions that help us to have an impressive composition, and tell a narrative of all that we like and that influences our personality. Let's start. We already have our scene modeled, the next step is to observe and evaluate it to see if we can modify some elements or even detail it in a way that we can make our composition communicate more and that all the elements are related to each other in a stronger way. We can see if this ice cream works bigger, smaller, or if outright...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Creating 3D Compositions in Cinema 4D
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Category
3D & Animation -
Software
Cinema 4D, OctaneRender -
Areas
3D, 3D Design, 3D Modeling, Digital Illustration

Francisco Cortés
A course by Francisco Cortés
Francisco Cortés creates still images in which space and its elements come together to form a clear, clean, and even poetic atmosphere. His specialty is the creation of 3D images by means of software and rendering engines. He has extensive experience visualizing spaces and products for advertising, interior design, and furniture projects, but also focuses on personal projects in which he explores new expressive paths, such as 3D illustration.
He has developed industrial design projects for brands like Coca-Cola, Heineken, Facebook, Levi's, Zacapa Room, as well as 3D illustrations for personal projects like 36 Days of Type, Escher Relatividad, Bestiario, la Casa del Poeta, and collaborations with brands and magazines such as Entrepreneur, Tec Review, and Mool.
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