Illustrated Character Design and World Creation
Post-Mortem Analysis
A course by Nathan Jurevicius , Character Designer
Joined December 2019
About the video: Post-Mortem Analysis
Overview
“To improve your creativity and skills, it’s vital to regularly check in on your progress. Often this is done with peers in group environments but in this lesson I’ll offer some suggestions in self-analyzing your own project and how this can become a valuable tool in being a better creator. I’ll discuss my final illustrated piece and overall thoughts behind it, demonstrating what it means to be an inner critic.”
In this video lesson Nathan Jurevicius addresses the topic: Post-Mortem Analysis , which is part of the Domestika online course: Illustrated Character Design and World Creation. Learn how to create original characters and envision the environment they inhabit.
Partial transcription of the video
“Post Mortem Analysis Okay, we've finished the work, but now we get to analyse it. And it's very important every time you finish a project to do bit of a post mortem. And, in doing so, you get to look at how you created the good bits of it and the bits that you would like to improve. Now, a lot of times you've been working by yourself, you've been doing this project and you're in the project and it's hard to get a perspective, so, in this lesson, we get to learn how to be a good self-critic. Here there are a few steps in analysing your own work. Step one is stepping back. When you finished a...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Illustrated Character Design and World Creation
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Category
Illustration -
Software
Adobe Illustrator, Adobe Photoshop -
Areas
Character Design, Digital Illustration, Traditional illustration, Vector Illustration

Nathan Jurevicius
A course by Nathan Jurevicius
Nathan Jurevicius is an illustrator, director, toy designer, author, and concept artist. His work has appeared in numerous publications, advertising campaigns, and galleries around the world. Born in Australia and currently living in Toronto, Nathan was gently coerced into a life of painting, drawing, and crafts from an early age.
Nathan specializes in creating immersive worlds inhabited by unique characters. His most acclaimed concept to date is Scarygirl, an ever-evolving world of characters manifested through graphic novels, limited edition figures, video games, and a feature film currently in production.
Nathan’s recent projects include his animated short film and book JUNCTION, the Australian Academy Award-winning PELEDA series based on Lithuanian mythology, and a glass sculpture collaboration with IKEA.
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