3D Artist | Character Designer
Specializing in sculpting and modelling organic models, I am proficient in a range of essential tools such as 3Ds Max, Zbrush, Blender, Substance Painter, Substance Stager 3D, and Unity. A natural collaborator, I thrive in teamwork environments. With a versatile skill set spanning the entire 3D pipeline, I quickly grasp my team's needs and adapt to different roles seamlessly, fostering efficient and productive collaborations.
- When crafting my sculptures, I prioritize believability and powerful design, adjusting their features to convey compelling stories or personalities.
- Drawing from my strong 2D art and academic drawing foundation, I bring a fresh and distinctive outlook to my 3D models, elevating the visual experiences I craft.
- Committed to staying at the forefront of the industry, I consistently study and improve my skills through engaging in various courses and actively participating in gaming industry events like Gamer Fest Dublin and Games Gathering Kyiv. My current focus lies in expanding my knowledge of Unreal Engine and exploring the potential of AI in the industry.
Let's connect and explore the boundless possibilities of the gaming and film worlds together! I'm open to opportunities, collaborations, and networking with fellow artists and industry enthusiasts. Feel free to reach out—I'm always up for a chat! 🤝🎮
Corsi
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Sketchbook fantastico: disegna personaggi con l'immaginazione
Un corso di Dibujante Nocturno
Illustrazione
Scheda professionale
- Polina Borovska – @pdborovska
- 3D Artist | Character Designer
- nechitay.artstation.com/
- Disponibile per proposte di lavoro