Sound Design and Post-Production for Video and Animation
Typical operation of an audio software
A course by Aimar Molero , Sound Designer
About the video: Typical operation of an audio software
Overview
“This is the first lesson you should see if you do not know anything about a DAW, just to familiarize yourself with it and try to understand it as well as possible. Understanding the basics is fundamental to not limit your fluency. As I said, this is not a Logic course or a software in particular, but with these minimums and with my help if you have any doubts about the technical operation of the program, it should be enough for you to pull ahead the course.”
In this video lesson Aimar Molero addresses the topic: Typical operation of an audio software, which is part of the Domestika online course: Sound Design and Post-Production for Video and Animation. Learn to add sound, post-produce, and master with Logic Pro X and other software.
Partial transcription of the video
“[Music] Hello again, in this lesson we are going to do a very basic review of the most typical functions of audio software. In this Logic is going to do this, but it could be any other because they are very similar. Go for it. For people who are just starting out with Logic and have never used it before. used I will put you on the course that would be good if You will start with this lesson. This is the main screen which we will see again in almost any audio software we have a screen like this and then we have another one sometimes maybe like this. This is the mix, this is where we would do...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Sound Design and Post-Production for Video and Animation
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Category
Music & Audio, Photography & Video -
Software
Adobe Premiere -
Areas
Audio, Audiovisual Post-production, Music Production, Sound Design, Video, Video Editing

Aimar Molero
A course by Aimar Molero
Aimar Molero was born in Barcelona, but he spent his childhood and adolescence in a very small town in Burgos. He began to make music there, and since then he has been endlessly caught up in the world of audio. Luckily, sound design, his speciality, has never ceased to fascinate him, and he has had the good fortune to work with people from all over the world, such as people from Coca-Cola, Orange, TEDx, PlayStation, Discovery Channel, and FAD. However, in his opinion, personal projects are what has most enriched and defined him as a professional.
He studied sound and harmony for three years and learned to play different instruments, but confesses that he plays none of them well. He also completed four Pro Tools courses, a program with which he has developed a deep love-hate relationship over the last several years. After a while, he cut ties with the program and has since been working with Logic Pro X.
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