Platform Game Creation with Unity
Creation of P2 enemies
A course by Steve Durán , Video Game Developer
About the video: Creation of P2 enemies
Overview
“Here, we will continue with the creation of our enemy, its controls, animations and behaviors.”
In this video lesson Steve Durán addresses the topic: Creation of P2 enemies, which is part of the Domestika online course: Platform Game Creation with Unity. Learn how to create a complete 2D video game from scratch with professional tips and tricks.
Partial transcription of the video
“And finally. we will see if this object's transform contains the tag or identification of enemy. This is something we need to set up in Unity. and we'll look at it shortly. So if all these conditions are met. likewise. we will change the direction in our enemy's movement. Let's see what happens here. We need to configure the tag for all objects known as Enemy. For this. we return to Unity. we notice information like tag and layer. Click on tag and add a new tag named Enemy. This setup is crucial for identifying enemies. let's click on Slime We add its enemy tag. In the code. we must have se...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Platform Game Creation with Unity
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Category
3D & Animation -
Software
Unity 3D -
Areas
Character Animation, Game Development, Photography Post-production

Steve Durán
A course by Steve Durán
Steve Durán has a degree in Computer Science and, since he learned to program, he has dedicated himself to developing small games and experiments. In 2014, he taught himself how to use Unity and from that moment he began to develop video games professionally.
He is the founder and director of Ogre Pixel, a professional video game development studio where they create fantasy stories in the form of video games with their own brand aimed at the general public. In Ogre, they have players from all over the world.
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