Platform Game Creation with Unity
Creation of P2 enemies
A course by Steve Durán , Video Game Developer
About the video: Creation of P2 enemies
Overview
“Here, we will continue with the creation of our enemy, its controls, animations and behaviors.”
In this video lesson Steve Durán addresses the topic: Creation of P2 enemies, which is part of the Domestika online course: Platform Game Creation with Unity. Learn how to create a complete 2D video game from scratch with professional tips and tricks.
Partial transcription of the video
“Enemy Creation Pt. 2 Finally we will see if this object in its transform Contains the Tag or Enemy ID. It is something that we must configure in Unity, now we will see it. If all these conditions are met, we will change the meaning in the movement of our enemy. Let's see what happens here. We must make a configuration in the Tag for all objects known as Enemy. For this we return to Unity. We see that we have information like Tag and Layer. We click where it says Add Tag, We add a new Tag called Enemy. We click on Slime again, add the Tag Enemy. In the code we must have selected our Ground l...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Platform Game Creation with Unity
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Category
3D & Animation -
Software
Unity 3D -
Areas
Character Animation, Game Development, Photography Post-production

Steve Durán
A course by Steve Durán
Steve Duran has a degree in Computer Science and, since learning how to program, has dedicated himself to developing small games and experiments. In 2014 he taught himself how to use Unity and from that moment he started to develop video games professionally.
Currently, he is the Founder and Director of Ogre Pixel, a professional video game development studio, where they generate fantasy stories in the form of video games through their own brands for the general public. At Ogre, they have players from all over the world.
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