Platform Game Creation with Unity
Character creation - P2 controls
A course by Steve Durán , Video Game Developer
About the video: Character creation - P2 controls
Overview
“In this lesson, we continue with the main character's controls (action buttons) and behaviors (run, jump, etc.).”
In this video lesson Steve Durán addresses the topic: Character creation - P2 controls, which is part of the Domestika online course: Platform Game Creation with Unity. Learn how to create a complete 2D video game from scratch with professional tips and tricks.
Partial transcription of the video
“We're assigning our variable rb to getComponent. The syntax demands the component type in braces; here. it's re-jetbody2d. We close parentheses. semicolon in this way. in this variable we already have access to all the property values of this component for our object. Likewise. let's proceed with the following assignments right we'll animate. remove this incorrect part. it's equivalent to getComponent. and proceed further. animator This is a component that also exists for our character. And SPR will be equal to GetComponent. Sprite Renderer. Okay. good. we have assigned the components for o...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Platform Game Creation with Unity
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Category
3D & Animation -
Software
Unity 3D -
Areas
Character Animation, Game Development, Photography Post-production

Steve Durán
A course by Steve Durán
Steve Durán has a degree in Computer Science and, since he learned to program, he has dedicated himself to developing small games and experiments. In 2014, he taught himself how to use Unity and from that moment he began to develop video games professionally.
He is the founder and director of Ogre Pixel, a professional video game development studio where they create fantasy stories in the form of video games with their own brand aimed at the general public. In Ogre, they have players from all over the world.
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