Augmented Reality Filters for Instagram and Facebook
Materials and textures P.2
A course by Paul Brown , Digital artist
About the video: Materials and textures P.2
Overview
“Here, I continue explaining about the AR mask and textures.”
In this video lesson Paul Brown addresses the topic: Materials and textures P.2, which is part of the Domestika online course: Augmented Reality Filters for Instagram and Facebook. Learn to make your own animated filters and interactive masks with Spark AR Studio.
Partial transcription of the video
“MATERIALS AND TEXTURES If you have used 3D software, a normal map is to make a relief on a surface where there is no geometry, that is, our face will remain flat our Face Mesh will continue to conform or continue with the same geometry, but by adding a layer of Normal, we can make reliefs that do not exist. For this type of textures are used They come in these shades, like purple to green. If you don't know this type of textures, I invite you to search the internet to understand how they work, but as I tell you, this is like simulating the light reflections that the surface would have, If t...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Augmented Reality Filters for Instagram and Facebook
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Category
3D & Animation -
Software
Spark AR Studio -
Areas
3D, 3D Modeling, Instagram, Social Media, Social Media Design
Paul Brown
A course by Paul Brown
Paul Brown is a freelance 3D generalist, does motion graphics , medical and scientific animation, and augmented reality filters. He trained as a graphic designer at UNAM, and specializes in creative code for animation. He is passionate about exploring the fields of virtual reality and augmented reality. He began his career, working in advertising agencies with brands such as American Express, DIAGEO (Guinness, Jhonny Walker, Ciroq, etc.), Sauza, Helvex, among others, creating characters for advertising campaigns, corporate videos, stands , graphic identities, POP and architectural visualizations.
For a few years, he has worked as a freelance for different brands and agencies worldwide, developing motion graphics , graphic packages for TV, augmented reality filters, modeling and 3D animation, as well as medical and scientific visualization.
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