Augmented Reality Filters for Instagram and Facebook
Introduction to AR
A course by Paul Brown , Digital artist
About the video: Introduction to AR
Overview
“Here, I will explain a bit of theory and concepts that you should understand about how facial recognition works and many of the capabilities and limitations that the software has. ”
In this video lesson Paul Brown addresses the topic: Introduction to AR, which is part of the Domestika online course: Augmented Reality Filters for Instagram and Facebook. Learn to make your own animated filters and interactive masks with Spark AR Studio.
Partial transcription of the video
“INTRODUCTION TO AR In this lesson we will learn a little about the theory how augmented reality works to achieve these filters and these effects. We will also learn about the capabilities and limits that the software has. Let's start Back here in the program, I then remove the Plane Tracker and I leave the house just to show you types of trackers that exist within the software. If I put Add object, we can see the four types of scenes that we can have, that the camera can understand. One of these is the Face Tracker, which is where we are going to rely mostly on the course. We already saw th...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Augmented Reality Filters for Instagram and Facebook
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Category
3D & Animation -
Software
Spark AR Studio -
Areas
3D, 3D Modeling, Instagram, Social Media, Social Media Design
Paul Brown
A course by Paul Brown
Paul Brown is a freelance 3D generalist, does motion graphics , medical and scientific animation, and augmented reality filters. He trained as a graphic designer at UNAM, and specializes in creative code for animation. He is passionate about exploring the fields of virtual reality and augmented reality. He began his career, working in advertising agencies with brands such as American Express, DIAGEO (Guinness, Jhonny Walker, Ciroq, etc.), Sauza, Helvex, among others, creating characters for advertising campaigns, corporate videos, stands , graphic identities, POP and architectural visualizations.
For a few years, he has worked as a freelance for different brands and agencies worldwide, developing motion graphics , graphic packages for TV, augmented reality filters, modeling and 3D animation, as well as medical and scientific visualization.
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