Design and Modeling of a 3D Sci-Fi Ship
UV Coordinates I
A course by Juan Novelletto , 3D Artist and Concept Artist
About the video: UV Coordinates I
Overview
“In Maya , we will create the UV coordinates of our Low Resolution using the powerful UV Editor in a quick and efficient. While this step is too technical, it is important that you master it since the UV coordinates are necessary for our model to have textures. ”
In this video lesson Juan Novelletto addresses the topic: UV Coordinates I, which is part of the Domestika online course: Design and Modeling of a 3D Sci-Fi Ship. Learn to create a futuristic vehicle with ZBrush, Maya, and Substance Painter.
Partial transcription of the video
“UV coordinates The previous step to make a texture of a 3D model It is always generating what are called UV coordinates. UV coordinates are coordinates of a 3D model in a 2D image. This is perhaps not the most fun to do, but it is mandatory if you want to texturize a model. What we are going to use now is the UV Editor of Maya, that has tools that make this process not so tedious and get out more fluidly. What we are going to do is pass for each of the objects that make up the ship and make the UV cuts so we can have a texture. On objects that are symmetrical, for example this wing, let's e...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Design and Modeling of a 3D Sci-Fi Ship
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Category
3D & Animation -
Software
Adobe Photoshop, Maya, Substance Painter, ZBrush -
Areas
3D, 3D Design, 3D Modeling

Juan Novelletto
A course by Juan Novelletto
Juan Novelletto has more than six years of experience in the entertainment industry. Specialized in the creation of characters and vehicles, both in 2D and 3D, he has worked on video games of AAA titles, Master of Orion, Element Space, and Injustice 2, and movies including The Vast of Night.
Passionate about science fiction, he considers this area his greatest strength and seeks to reflect his story in each of his creations.
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